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Drones are everywhere. Although UAV’s (unmanned aerial vehicles) have been around for quite some time (some dating back to WW I), as miniaturization and general technology advances they are turning up everywhere. Drones are operated by the military, law enforcement agencies, environmentalists & activists, journalists, geographers, grassroots organizations, farmers, hobbyists, but alas also criminal organizations.
Privacy advocates are worried about civil liberties, psychologists worry about the difference between fighter pilot and drone-pilot decisions, about a contextual & emotional disconnect, … yet relief organizations, construction companies etc. also see major opportunities. Technology is neutral, yet how we develop and employ it obviously is not.
See also Drone Diplomacy and The Freelance Panoptiswarm.
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Recently, IBM researchers unveiled “a new generation of experimental computer chips designed to emulate the brain’s abilities for perception, action and cognition.” The so-called ‘cognitive computing chips’ have been developed within the context of the DARPA funded SyNAPSE project.
See also IBM’s Dharmendra S. Modha’s keynote video on cognitive computing. In a way – by having a chip learn ‘in situ’ in the brain or any neurological situation for that matter and transfer the learned patterns to another implantable chip – the technology can be said to point towards a wetware version of Douglas Engelbart’s notion of Intelligence Augmentation. As it is usually the case with such breakthrough developments, people’s imagination runs wild. What if we could transfer ‘tricks’ related to how animals process sensory signals to the human? What if next-generation thieves would start stealing skills by adding something to you rather than taking something away? What if humanitarian emergency situations could benefit from these advances by ‘broadcasting skills’? What if the microchip could become fully bio-based? The past weeks we have seen everything from benevolent neuro-prosthetics to Manchurian Candidate-like scenarios pass the revue. While advanced applications might still be years off, the societal debate around the possible impacts of envisioned uses for these technologies is worth carrying out now.
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As such he developed the quantum parallelograph, a device enabling users to explore the lives of their parallel selves in parallel versions of the universe. At the turn of a knob and the touch of a button, the device spits out a cash-register like receipt of your life in another parallel world. Hence, through a glimpse at their alternative selves and the world they live in, people are implicitly provoked to question their uniqueness and ponder about physics in general. Another subtle example of critical design or design for debate, a field we are particularly fond of and like to experiment with over here at Pantopicon. The direct link with alternative worlds links this particular example even more closely with the realm of foresight and scenario analysis. Imagine a few extra knobs or levers to set parameters on future developments and you’d have a tangible future scenario-generator, yourself as persona included! Keep up the good work, Patrick! |
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Although Wijnberg mainly reflects on a future inspired by the present and currently ongoing events, he chose a format not unlike that often employed by futurists to shake people out of their perspective and look at the world through the eyes of a timetraveller or someone coming back from a long journey after 20, 30, … years time. The column shows how ‘distancing’ in either space or time is a powerful perspective-changing tool stimulating critical reflection. |
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While recovering from the banking and financial crisis that hit Iceland hard, the country is preparing for new times. Which better way to start than by drafting a new constitution. Iceland basically copy-pasted Denmark’s constitution when it gained its independence back in 1944, so times seem right to freshen things up. Not only the constitution itself, also the way in which it is written ought to be reflective of the 21st century way of doing things, the constitutional council must have thought, as they decided to post the draft articles on the internet offering citizens the opportunity to discuss, amend, witness and assist in the birth of a new constitution first hand.
With activity on just about any social media platform, from Facebook to Twitter, from Flickr to YouTube, the Constitutional Council is working hard to maximize buy-in, to collect feedback and collaboration from the Icelandic public. According to GOOD, “the draft Human Rights section currently contains an expansive clause barring descrimination for just about any reason (including “genotype” and “social origin”) but also guarantees universal mental and physical healthcare, academic freedom, and the protection of natural resources.” Via The Guardian and GOOD |
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It makes one wonder which cues about our state of mind, now subtly hidden below our behavioural surface, more or less beyond reach of direct sensorial detection, one would like to share with others? How would we use the information? How would it enhance the bandwidth of our communicative spectrum? Which new challenges would it pose to interpersonal relationships? Tapping into the state of mind – e.g. being concentrated or not – is one thing, tapping into what the brainwaves are actually about another. Belgian Prof. Philippe Schyns and his team at the University of Glasgow recently succeeded in ‘reading’ brainwave information related to visual perception (see here). On a more artistic note, do not forget to check out Christophe De Boeck’s Staalhemel, “an interactive installation with 80 steel segments suspended over the visitor’s head as he walks through the space. Tiny hammers tap rhythmical patterns on the steel plates, activated by the brainwaves of the visitor who wears a portable EEG scanner.” |
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One may well call Geoffrey West, physicist and former president of the SantaFe Institute such a specialist. Via reasoning inspired by metabolic processes West is developing quantitative, analytic, mathemitizable, predictive frameworks in order to understand how cities – complex social systems – work exactly. One of his findings is that, unlike other physical and biological processes cities do become more efficient: the bigger the city, the (exponentially) higher its production and wages. In cities, more patents are produced, they are more innovative … Based on these findings the growth of cities is a positive trend. From the point of view of sustainability also major advantages of living in a city can be discerned. The impact smaller towns have on the environment are relatively high. Based on this understanding the Chinese government had hundreds of thousands of people move from the rural Ordos plains to the newly buit Ordos City. In “City vs Country: The concrete jungle is greener” Shanta Barley gives some more examples of why densification of cities should be supported:
How would these insights and examples contribute to the ongoing debates on sustainability? One could argue that these developments support efficiency, no substantial change. By all means they clearly stem from a belief in or the need for technology to solve sustainability issues instead of finding new ways to bring more balance in the earth’s ecosystem (Medea vs. Gaia Hypothesis). Exaggerating, one could say that West believes that the closer one would bring people together, the better the ideas will pop up. However, West also realizes that with the pace of growth of cities, it will be hard for human kind to keep being innovative… See also the New York Times Magazine’s article A Physicist Solves the City and a conversation with Geoffrey West on Edge.org entitled Why Cities Keep Growing, Corporations and People Always Die, and Life Gets Faster . |
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Félix de Montesquiou and Hugo Kaici – architecture students at the Ecole Spéciale d’Architecture in Paris – decided to give architectural shape to the migration debate and a world in which illegal trafficking of people across the channel is cast in stone. In a neat piece of design fiction, they envisioned N.E.M.O. – the Northern Europe Migrants Organisation – an organization with headquarters disguised as a WWII bunker near the port of Calais in France. N.E.M.O. would help customers migrate illegally from Europe to the UK. Via Dezeen |
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There appears to be a surge in attention across media towards speculative – what if …? – futures as a genre rather than straight-up scifi, an evolution which is fascinating to say the least. It remains up to the critical eye of the beholder to decide to which extent the Futurestates short-films paint stimulating futures – whether bleak or encouraging – or rather mostly project extrapolations of today’s sentiments and challenges. Moreover, considering shifting geopolitical, geosocial, geoeconomic, geo-everything balances, it would be enriching to see more examples of how people from other countries, other cultures envision their futures. Not only would they bring other types of narratives, they would also pose different questions, paint different solutions to the samen and different challenges. |
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Behind the game stands Fuel | We power change , a creative agency focussing on the non-profit sector. A great way to render the future tangible and use an immersive experience to explore and trigger debate on certain societal issues. Fascinating also that different cultural perspectives are embedded in the devised storylines. Via ARGN.com |
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Combining this principle with Bill Joy’s Law – “No matter who you are, most of the smartest people work for someone else” – companies are increasingly starting to mobilize crowds in order to come to innovative ideas. According to futurist consultancy Toffler Associates (40 for the next 40) “Technologies will not be developed in-house. Successful organizations will become adept at integrating large problem-solver networks, linking “answer seekers” with “problem solvers” across the globe to rapidly harness the brainpower of international experts.” InnoCentive is good example here. Many multinationals recently developed platforms in order to collect ideas in the field of social and environmental innovation. See for example Toyota’s Ideas for Good, Sony’s Open Planet Ideas and Pepsi’s Refresh Everything. Undoubtedly contributors will come up with many fascinating ideas, but the real challenge in solving social and environmental issues might not be to come up with a set of innovative ideas itself, but to find ways oto motivate people to act upon them. As Richard Ashcroft puts it: “Usually what drives me is circumstance, habit and short term reward. So the trick is to find ways to rewire my habits, change my circumstances, and make the rewards pull me in ways I want to go, and not in ways that are harmful to me. “ So it’s not only about understanding a situation, but just as well about being provided with incentives to solve a problem, to overcome a ‘bad habit’, let go of a temptation or do something about one’s laziness. In order to support one’s willpower and to increase one’s karma FrogDesign developed the temptd. This app, specifically designed in order to improve personal health, aims to build a community of supporters, as well as professional coaches and trainers, to support youth at moments when they need it the most: “Temptd makes even the smallest decisions meaningful as part of a game in which ‘players’ benefit from helping each other and themselves.” So in the future we might not need (just) the wisdom of crowds, but rather the social pressure and the competition of crowds (Bill’s Law of Joy ;-)) in order to make the world a better place? We might, according to Jane McGonigal, need to find a way to motivate gamers – which seem to be perfectly able to effectively collaborate in order to achieve personal and communal goals – to apply their skills in the real world instead of in the virtual world. Seth Priebatsch of SCVNGR foresees that in the next decade the framework in which the motivations and how we actually influence people’s behavior is being decided upon. I’m curious what external forces might drive me in the future… Image by MrToledano |
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One the one hand, while there is plenty of room for innovative and more natural interaction patterns – touch definitely being one of them, but also gesture of course – there are also plenty of worries abound that the increasing amounts of information, presented visually in our daily environments, are leading to situations of sensorial and cognitive overload on the user end. On the other hand, glass is not the only material able to render surfaces and the world around us interactive. Just think about all the advances in smart textiles (check out also Ryan and Francesca’s inspiring work over at CuteCircuit as well as that of Marina over at by-wire) or the skin as an interface (see also CMU’s Chris Harrison’s Skinput and a previous blogpost on “skinterfaces“). The future of touch also goes beyond the ‘one-way’ touch that we are currently used to. Bayer Material Science and its subsidiary Artificial Muscle for example, developed electroactive polymers that enable devices and screens to provide tactile feedback. In other words, the surface might be smooth, but you feel texture. On a sidenote … While many still associate the advent of touch screens with the launch of the iPhone and derivatives or Jeff Han‘s large-format interactive screens, the history of many of the interaction patterns involved goes back to the nineties. In 1999, for example, the former GMD-IPSI’s (now Frauenhofer-IPSI) Ambiente Lab – active in CSCW and other areas – presented their vision of workplaces of the future entitled i-LAND. Already, one could tap, swipe, even push documents from an interactive table to an interactive wall. Image is still from the Corning video |
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Meet Robert Walker, a fictitious character created by designer Sascha Pohflepp. Robert saw many of his past visions of the future of space travel remain unrealized. So Robert created a ‘spaceship’ of his own. “He collects technological predictions that had been made for the present year and conserves the ones that didn’t come true. In an annual ritual, he visits a storage facility in which he keeps his ‘ship’, a semi-autonomous archive that will fly through time until it gets recovered and the mission ends. [...] What underlies his imaginary space ship, however, is the realization that narratives of the future in every form are an integral part of what writer Norman M. Klein calls ‘Fantastic Infrastructure’ and therefore as important as every other resource.” In a way, Robert’s story and the phantom futures link up with the whole idea of technological Darwinism in the sense of technological development following a certain path with some technologies surviving and evolving and others fading away into oblivion. Forever Future (be sure also to check out the video) was created by Sascha Pohflepp with assistance from Hae Jin Lee as part of the Made Up research residency at Art Center College of Design in Pasadena, California. In a subtle and poetic way, the project places visions of the future in the past, tapping into our collective memory of the future that never was. It nudges us to put our current visions about the future in perspective. It reminds us of the power of that grand question ‘What if … things turn out different from what we expect or we can now foresee?’. Digging into past visions of the future can be nostalgic, it can be humbling, it can be discouraging, yet it can also be inspiring and unlock new understandings of the dynamics and drivers of change. Well done, Sascha! Image by Sascha Pohlepp |
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As Benkler (see The Wealth of Networks) sees it, the former financial and institutional restrictions in the production of knowledge, information and culture – essential to human freedom and human development - are steadily vanishing. This would increase the role of nonmarket and nonproprietary production, both by individuals and by a wide range of loosely or tightly woven collaborations. During their lectures at the Future of News and Civic Media Conference at MIT, Gabriella Coleman (NYU) & Karim Lakhani (Harvard) argue that open and collaborative networks somehow behave according to ‘market rules’. Those who for example wish to contribute to the development of Debian Linux will have to pass an extensive technical admission project, they will need to prove their skills and commitment in a discussion on knowledge, policies and ethical issues and will have to learn the language (jargon) of the ‘community’. In this respect, Lakhani notes that “Openness breeds bureaucracy” . In the end, as Clay Shirky – author of “Here comes everybody” – argues, open and collaborative movements face the same challenges as more traditional, bounded, commercial organizations. Referring to the phenomenon of the ‘tragedy of the commons’ he concludes that both find themselves in such a competitive environment, that both need to find ways to attract attention and to actively recruit skilled contributors in order tot survive. Although Benkler foresees a society in which non-market actors play an essential role, one needs to keep in mind that this is likely to be a highly competitive society still. In both loosely coupled networks and traditional organizations alike self-promotion based on skills and contacts as well as personal branding, is already on the rise. How might branding and advertising evolve in the era of open collaboration? How might HR management change ? Image via IndependentMail |
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Some will know Adrian – co-founder and chief creative officer of nextgen games company Six to Start, as one of the people behind Perplexcity, the award-winning alternate reality game that imagined a parallel world set in the future. Rendering the future tangible is an important element in lowering the level of abstraction and creating common ground when discussing the future. Crafting ideas and giving physical shape to them are powerful, debate-stimulating tools when exploring which changes the future might bring and what they might mean to one’s organization. Looking forward to your project Adrian! Image courtesy Adrian Hon |