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<channel>
	<title>a thousand tomorrows &#187; experience</title>
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	<link>http://www.pantopicon.be/blog</link>
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		<title>sensing sentiments</title>
		<link>http://www.pantopicon.be/blog/2010/03/29/sensing-sentiments/</link>
		<comments>http://www.pantopicon.be/blog/2010/03/29/sensing-sentiments/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 18:56:45 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[happiness]]></category>
		<category><![CDATA[sentiment analysis]]></category>
		<category><![CDATA[sentiments]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=651</guid>
		<description><![CDATA[Social media, location-based services, anywhere-anytime internet access etc. offer major opportunities for mass-sampling people&#8217;s moods, sentiments and emotions. In October of last year, Facebook started correlating status updates of their (US) users with the Gross National Happiness Index. Later, results from the UK, Canada and Australia were added to the mix. According to a recent article [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/12/29/mind-doping/' rel='bookmark' title='Permanent Link: mind doping'>mind doping</a></li>
<li><a href='http://www.pantopicon.be/blog/2008/01/15/physical-abundance/' rel='bookmark' title='Permanent Link: physical abundance'>physical abundance</a></li>
<li><a href='http://www.pantopicon.be/blog/2008/02/14/2057-the-city/' rel='bookmark' title='Permanent Link: 2057: the city'>2057: the city</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pantopicon.be/blog/wp-content/uploads/2010/03/glow-tiny.jpg" rel="lightbox[651]"><img class="alignleft size-full wp-image-652" title="glow-tiny" src="http://www.pantopicon.be/blog/wp-content/uploads/2010/03/glow-tiny.jpg" alt="" width="100" height="150" /></a>Social media, location-based services, anywhere-anytime internet access etc. offer major opportunities for mass-sampling people&#8217;s moods, sentiments and emotions.</p>
<p>In October of last year, Facebook started correlating status updates of their (US) users with the <em><a title="Wikipedia article" href="http://en.wikipedia.org/wiki/Gross_national_happiness" target="_blank">Gross National Happiness Index</a></em>. Later, results from the UK, Canada and Australia were added to the mix. According to a recent <a title="Fastcompany article" href="http://www.fastcompany.com/1595873/facebook-happiness-emotion-social-networking-data-analysis-uk-canada-australia-tool" target="_blank">article</a> in Fastcompany:</p>
<blockquote><p><em>&#8220;Facebook demonstrated that the vast historic record of status updates is a potential goldmine of information that could easily be raked through by sociology analysts keen to work out when it&#8217;s best to deliver an advert for particular products, or perhaps even to promote a particular political message.&#8221;</em></p></blockquote>
<p>Indeed, <em>sentiment analysis</em> as the game is called (see also <a title="Seth Grimes on sentiment analysis" href="http://www.b-eye-network.com/view/6744" target="_blank">here</a>), is not only interesting for artists and gadgeteers, but also for businesses and public institutions.</p>
<p>The concept is not new, in 2001, webdesign meeting point <a title="K10k" href="http://www.k10k.net" target="_blank">k10k.net</a> launched <a title="Moodstats" href="http://www.moodstats.com" target="_blank">Moodstats</a>, a webbased effort to enable people to share their moods. Yet, now that our physical and virtual action patterns are becoming increasingly intertwined, applications like iPhone app <a title="Glow" href="http://www.glowapp.com/" target="_blank">Glow</a> enable anywhere, anytime, sentiment sampling.</p>
<p>In most current applications, people are still required to express their mood, emotional state etc. Language processing algorithms can help to analyze this data. The next step is obviously to have emotion sensing technologies (e.g. Philips Design&#8217;s <a title="Philips Design Emotion Sensors" href="http://www.design.philips.com/probes/projects/emotion_sensor/index.page" target="_blank">VIBE</a>) reading, interpreting and allowing us to communicate our emotions directly. Imagine your t-shirt changing color depending on how you feel, for example.</p>
<p><small>Image by <a title="Glow" href="http://www.glowapp.com/" target="_blank">Glow</a></small></p>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/12/29/mind-doping/' rel='bookmark' title='Permanent Link: mind doping'>mind doping</a></li>
<li><a href='http://www.pantopicon.be/blog/2008/01/15/physical-abundance/' rel='bookmark' title='Permanent Link: physical abundance'>physical abundance</a></li>
<li><a href='http://www.pantopicon.be/blog/2008/02/14/2057-the-city/' rel='bookmark' title='Permanent Link: 2057: the city'>2057: the city</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>the power of 8</title>
		<link>http://www.pantopicon.be/blog/2010/01/21/the-power-of-8/</link>
		<comments>http://www.pantopicon.be/blog/2010/01/21/the-power-of-8/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 21:17:06 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[explore]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[scenarios]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[visions]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[optimism]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=637</guid>
		<description><![CDATA[We were delighted to take notice of another project which shares our passion for positive, optimistic futures! Our friend and much admired fellow design fiction future-storyteller Anab &#8216;Superflux&#8216; Jain was one of eight people (others included a biotechnologist, a policy advisor, a permaculturalist, an educator, a retired civil servant, an urban designer and an architect ) [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2008/06/04/optimistic-futures-2/' rel='bookmark' title='Permanent Link: optimistic futures'>optimistic futures</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/03/05/design-led-futures/' rel='bookmark' title='Permanent Link: design led futures'>design led futures</a></li>
<li><a href='http://www.pantopicon.be/blog/2009/05/19/vegetal-city/' rel='bookmark' title='Permanent Link: vegetal city'>vegetal city</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pantopicon.be/blog/wp-content/uploads/2010/01/acres-green-tiny.jpg" rel="lightbox[637]"><img class="alignleft size-full wp-image-638" title="acres-green-tiny" src="http://www.pantopicon.be/blog/wp-content/uploads/2010/01/acres-green-tiny.jpg" alt="" width="150" height="114" /></a>We were delighted to take notice of another project which shares our passion for positive, optimistic futures! Our friend and much admired fellow <em>design fiction future-storyteller</em> <a title="Anab Jain" href="http://www.anab.in" target="_blank"><em>Anab</em></a><em> &#8216;</em><a title="Superflux" href="http://www.superflux.in/" target="_blank"><em>Superflux</em></a><em>&#8216; Jain</em> was one of eight people (others included a biotechnologist, a policy advisor, a permaculturalist, an educator, a retired civil servant, an urban designer and an architect ) involved in a unique project which ran from June 1st 2009 to October 11th 2009 to imagine ‘optimistic futures’. Funded by the <a title="Arts Council England" href="http://www.artscouncil.org.uk/" target="_blank">Arts Council England</a> and <a title="Watermans Gallery" href="http://www.watermans.org.uk/" target="_blank">Watermans Gallery</a>, the <a title="Power of 8" href="http://powerof8.org.uk/" target="_blank">Power of 8</a> was part of the <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.londondesignfestival.com');" href="http://www.londondesignfestival.com/events/power-8" target="_blank">London Design Festival 2009</a>.  The magnificent 8 welcome you to <em>Acres Green</em> &#8230;</p>
<blockquote><p>&#8220;Rolling orchards stretched beyond us as we wandered through the edible gardens of Acres Green. Spots of colour peppered the greenery and branches hung low with the weight of ripening produce. As we looked closer we saw that each tree was actually growing different varieties of fruit. What we originally understood as a tangle of different trunks was actually an intricate technological graft. On parting the leaves we found strange flesh-like prosthesis that seemed to bind limbs from different species together. We realised that to maximise harvests the communities of Acres Green were experimenting with augmented orchards and designing strange new natures.&#8221;</p></blockquote>
<p>Check out <a title="The Power of 8" href="http://powerof8.org.uk" target="_blank">the Power of 8 website</a> to feed on more, nifty futurefood incl. pan-city feral cidre businesses, <em>Beamer Signum Apis Melifera</em> aka beamer bees, living hills, flocking clouds, etc. Well done, 8!</p>
<p><small>Image courtesy of <em><a title="The Power of 8" href="http://powerof8.org.uk" target="_blank">The Power of 8</a></em></small></p>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2008/06/04/optimistic-futures-2/' rel='bookmark' title='Permanent Link: optimistic futures'>optimistic futures</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/03/05/design-led-futures/' rel='bookmark' title='Permanent Link: design led futures'>design led futures</a></li>
<li><a href='http://www.pantopicon.be/blog/2009/05/19/vegetal-city/' rel='bookmark' title='Permanent Link: vegetal city'>vegetal city</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>future languages</title>
		<link>http://www.pantopicon.be/blog/2009/09/28/future-languages/</link>
		<comments>http://www.pantopicon.be/blog/2009/09/28/future-languages/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 12:23:28 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[arts]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[2059]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[migration]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=628</guid>
		<description><![CDATA[When talking about making the future tangible, many people expect visual information, projections aimed at the mind&#8217;s and the physical eye that &#8216;show&#8217; how the world around us might look different physically. Yet of course the future has many less physically tangible, yet nevertheless experience related aspects that render it a whole new world. Subtlety [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/10/01/worlds-languages-facing-extinction/' rel='bookmark' title='Permanent Link: world&#8217;s languages facing extinction'>world&#8217;s languages facing extinction</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/02/22/dutch-in-2082/' rel='bookmark' title='Permanent Link: dutch language in 2082'>dutch language in 2082</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/04/11/the-futures-that-never-were/' rel='bookmark' title='Permanent Link: the futures that never were'>the futures that never were</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pantopicon.be/blog/wp-content/uploads/2009/09/ramsey-tiny.jpg" rel="lightbox[628]"><img class="alignleft size-full wp-image-630" title="ramsey-tiny" src="http://www.pantopicon.be/blog/wp-content/uploads/2009/09/ramsey-tiny.jpg" alt="ramsey-tiny" width="150" height="84" /></a>When talking about making the future tangible, many people expect visual information, projections aimed at the mind&#8217;s and the physical eye that &#8216;show&#8217; how the world around us might look different physically. Yet of course the future has many less physically tangible, yet nevertheless experience related aspects that render it a whole new world. Subtlety in bringing those to life is an art.</p>
<p>One such element is language. Although the dynamics of linguistic evolution differ per language as well as geographically, it only takes a brief look back in history to realize that language evolves over time, influenced by accelerating societal change &#8211; also spurred by new media and communication technologies. What will language be like in 50 years time? There are many ways in which language can be futurized: neologisms (<em>futurespeak</em>), subtle references to societal changes (e.g. mass migration leading to mixing of words and sounds, new technologies leading to different behaviours), different rythm or length of sentences, new typographical signs, new ways of naming old things, etc.</p>
<p>Director <em>Michael Winterbottom</em> did a great job in turning language into a core ingredient of his subtle way to bring the future to life in <a title="Code 46 trailer" href="http://www.apple.com/trailers/mgm/code_46/" target="_blank">Code 46</a>. Now, Dutch <em>National Poet</em> (dichter des vaderlands) <em>Ramsey Nasr </em>wrote <em><a title="Ramsey Nasr" href="http://www.nrcnext.nl/blog/2009/09/25/ramsey-nasr-mi-have-een-droom/" target="_blank">&#8216;Mi have een droom&#8217; </a></em>(I have a dream), a poem set in Rotterdam in the year 2059, written in a future language, with elements of urban rap and melting pot slang.</p>
<p><small>Thanks to Emiel for pointing it out. Image courtesy of <a title="NRC.tv" href="http://www.nrc.tv" target="_blank">NRC.tv</a></small></p>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/10/01/worlds-languages-facing-extinction/' rel='bookmark' title='Permanent Link: world&#8217;s languages facing extinction'>world&#8217;s languages facing extinction</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/02/22/dutch-in-2082/' rel='bookmark' title='Permanent Link: dutch language in 2082'>dutch language in 2082</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/04/11/the-futures-that-never-were/' rel='bookmark' title='Permanent Link: the futures that never were'>the futures that never were</a></li>
</ol></p>]]></content:encoded>
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		<title>feeling Earth&#8217;s heart beat</title>
		<link>http://www.pantopicon.be/blog/2009/06/19/feeling-earths-heart-beat/</link>
		<comments>http://www.pantopicon.be/blog/2009/06/19/feeling-earths-heart-beat/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 06:10:14 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[experience]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[visions]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[earth]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[sensing]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=584</guid>
		<description><![CDATA[The Apollo mission gave us pictures of our planet from space. Finally we could behold our planet from a distance. We could look at it as an object on the table in front of us, within reach, and as we did our planetary awareness grew. Confronted with several planetary challenges now, our planetary conscience is [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2006/10/17/earth-without-man/' rel='bookmark' title='Permanent Link: earth without man'>earth without man</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/07/05/statistics-from-data-and-mind-to-sense-and-heart/' rel='bookmark' title='Permanent Link: statistics: from data and mind to sense and heart'>statistics: from data and mind to sense and heart</a></li>
<li><a href='http://www.pantopicon.be/blog/2008/02/13/2057-the-world/' rel='bookmark' title='Permanent Link: 2057: the world'>2057: the world</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-585" title="81033178KK017_G8_HOKKAIDO_T" src="http://www.pantopicon.be/blog/wp-content/uploads/2009/06/610x-tiny.jpg" alt="81033178KK017_G8_HOKKAIDO_T" width="150" height="122" />The Apollo mission gave us pictures of our planet from space. Finally we could behold our planet from a distance. We could look at it as an object on the table in front of us, within reach, and as we did our planetary awareness grew. Confronted with several planetary challenges now, our planetary conscience is now gradually shaping up as well. Aside from looking at our planet, <a title="NASA EOS" href="http://nsidc.org/daac/outreach/daac_annual.html" target="_blank">NASA</a>&#8216;s Earth Observation System (EOS) reads our planet through satellite data. Access to this information is a prerequisite for learning to understand our planet better. Now we can not only look at our planet, <em>Prof. Shin-ichi Takemura&#8217;s </em>amazing <a title="Tangible Earthh" href="http://www.tangible-earth.com/en/" target="_blank"><em>Tangible Earth</em></a> project allows us to interact with our planet and the data emerging from it by touch.</p>
<p>In view of coming up with solutions to the challenges we are facing, sensing our planet has become sheer necessity. We increasingly do so in real time as well: within mouseclick reach we check webcams on the other side of the planet, we can download data from weatherstations around the world, etc.<br />
Until recently, the sensing world was pretty much the playing field of NASA and the likes. The future promises to be more open in this respect (see  also open source efforts such as <a title="GSN" href="http://sourceforge.net/projects/gsn" target="_blank">GSN</a>) and consequently much larger &#8211; and since we&#8217;re talking data: more powerful. Years ago, in describing his wish of an <a title="Jamais" href="http://www.worldchanging.com/archives/004069.html" target="_blank">Earth Witness Project</a>, our fellow future explorer Jamais Cascio already pointed to opportunities opened up by the convergence between labs on chips, mobile phones and sharing networks to create an open global sensor network.</p>
<p>Now several companies and grassroots initiatives are preparing to put technology in the hands of citizens. Already we can deduce a lot of information from information we leak by the mere usage of our communication technology, as <em>Carlo Ratti</em>&#8216;s <a title="Senseable cities" href="http://senseable.mit.edu/" target="_blank">Senseable cities</a> team at MIT shows us. Nokia&#8217;s <a title="Nokia Eco Sensor" href="http://www.nokia.com/corporate-responsibility/environment/sustainable-products/eco-sensor-concept" target="_blank">Eco Sensor Concept</a> plans to make us more active participants in the game. Imagine millions of always-on, networked tricorder-like devices sensing our planet : local data + networks + sensemaking = global intelligence. Hewlett-Packard is developing the equivalent of a globally distributed stethoscope <a title="BBC news article" href="http://news.bbc.co.uk/2/hi/technology/7520706.stm" target="_blank">(CeNSE</a>) to monitor our planet&#8217;s health, and look to nanotechnology as an enabling technology. <em>&#8220;The motivation for this work is realising and understanding the planet is sick and the disease is us.&#8221;</em>, says Dr Stan Williams of <a title="HP Labs" href="http://www.hpl.hp.com/research/quantum_systems.html" target="_blank">HP&#8217;s Information &amp; Quantum Systems Laboratory</a>.</p>
<p>An often forgotten challenge is how to use tech already out there to turn them into sensors for our health and that of our planet. Think about the tech equivalent of using &#8216;useless&#8217; bath-tub ducks which fell off a ship, to <a title="rubber duckies" href="http://www.usatoday.com/weather/climate/2003-08-01-ducks-drift_x.htm" target="_blank">study</a> ocean currents.</p>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2006/10/17/earth-without-man/' rel='bookmark' title='Permanent Link: earth without man'>earth without man</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/07/05/statistics-from-data-and-mind-to-sense-and-heart/' rel='bookmark' title='Permanent Link: statistics: from data and mind to sense and heart'>statistics: from data and mind to sense and heart</a></li>
<li><a href='http://www.pantopicon.be/blog/2008/02/13/2057-the-world/' rel='bookmark' title='Permanent Link: 2057: the world'>2057: the world</a></li>
</ol></p>]]></content:encoded>
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		<title>back to reality</title>
		<link>http://www.pantopicon.be/blog/2009/06/17/back-to-reality/</link>
		<comments>http://www.pantopicon.be/blog/2009/06/17/back-to-reality/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 14:38:41 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=301</guid>
		<description><![CDATA[You must have noticed as well. The signals have been there for at least a few years, yet they are sounding ever louder. People are increasingly hungry for the real thing, the meaningful, to reaffirm not merely their uniqueness or personal identity, but also their humanity, their grounding, to deepen their experiences, to contribute to [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/07/27/doing-good/' rel='bookmark' title='Permanent Link: doing good'>doing good</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/09/26/robots-for-the-elderly-thats-us/' rel='bookmark' title='Permanent Link: robots for the elderly (that&#8217;s us)'>robots for the elderly (that&#8217;s us)</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/03/05/design-led-futures/' rel='bookmark' title='Permanent Link: design led futures'>design led futures</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-577" title="bijenkorf" src="http://www.pantopicon.be/blog/wp-content/uploads/2009/06/bijenkorf.jpg" alt="bijenkorf" width="150" />You must have noticed as well. The signals have been there for at least a few years, yet they are sounding ever louder. People are increasingly hungry for the real thing, the meaningful, to reaffirm not merely their uniqueness or personal identity, but also their humanity, their grounding, to deepen their experiences, to contribute to something beyond mere consumerism.</p>
<p>Urban farming is on the rise, DIY stores are buzzing with activity, eco-tourism is hot, slow food gains ever more adepts, homegrown fruit and home-baked bread taste for more &#8230; Is the economic downturn pulling our feet back to the ground? No, it might amplify things, but things started way earlier. Does the increasingly virtualization of our experiences, of our relationships with both stuff and people, make us nostalgic for more &#8216;human&#8217;, more &#8216;tangible&#8217; times of direct interaction? Is the superficiality, the airiness of consumer culture making us feel lost? Are we longing to beat negative talk &amp; hear-say with positive action? Trendwatchers say that &#8211; in large numbers &#8211; we are looking for <em>authenticity</em>, others call it <em>&#8216;back to basics&#8217;</em>, although there seems to be more to it than just another label. Some sociologists fear we are sitting on a timebomb, and refer to a growing gap between those able and willing to follow the ever increasing pace and demands of contemporary post-industrial society and those unable or unwilling to do so.</p>
<p><span id="more-301"></span></p>
<p>On several occasions, the past year, the ever lovely and inspiring <em>Monocle </em>magazine focused our attention on the revaluation of craftsmanship in the designworld. Yes, I hear you say, people pay for exclusivity. Indeed they do, yet there also seems to be a material and a human connection we are looking for: who touched it, whose hands made it, who/what inspired it, who breathe life into it, which story does the object tell, who fixed it, does it become nicer as it ages, what makes it mine, &#8230; A world of abundance, of anywhere-anything-anytime seems to be raising questions faster than answers. On several fronts, a sense of poverty of meaning is becoming ever more apparent.</p>
<p>One response to this appears to be to &#8216;<em>bring back touch</em>&#8216;, to bring us back <em>&#8216;in touch&#8217; </em>with ourselves, the people, things and environments around us. No, there is nothing esoteric to it, on the contrary, it appears to be hard work in the material world. Check out <a title="MLS architects" href="http://www.mlsarchitects.ca/ghost" target="_blank"><em>MacKay-Lyons Sweetapple Architects</em></a> which organizes <em>Ghost lab</em>, <em>&#8220;an education initiative designed to promote the transfer of architectural knowledge through direct experience &#8211; project-based learning taught in the master-builder tradition &#8211; with emphasis on issues of landscape, material culture, and community&#8221;</em>. One week to design a building, one week to build it with local materials and the group&#8217;s own hands, all on the coast of Nova Scotia; because architecture is more than computer-aided-design and books, databases and deskwork cannot account for the majority of tacit knowledge and know-how that leads to excellence.</p>
<p>Not only summerschools or craft schools, but also universities are gradually rediscovering the benefits of master-apprenticeship models of learning. A one-to-one relationship as a context for deeper learning, a stimulus to multigenerational dialogue and knowledge management, a celebration of the unicity of skills and approaches, personal attention and responsibility etc. Each and every one of these elements appears to fit remarkably well within the contemporary context of educational needs and solutions, even (or perhaps especially) in times of teamwork and participatory design.</p>
<p>An increasing number of universities, such as Harvard,  is actively encouraging students to take a gap-year before entering university: to strike out on their own, to set or sync their priorities, to feed their personal interests, to invest in their personal development, to give back to their community and the world at large, to take the time to grow into fuller, more complete crewmembers of Spaceship Earth &#8230;</p>
<p>Scanning for other signals, one could say that there is an element of nostalgia involved. Vintage design is hot, steampunk makes the futuristic seam less otherworldly, the wear and tear of materials having lived a life of meaning, having a history, makes <em>us</em> feel alive, it reaffirms <em>our</em> being human in a context in which the new is leading to fatigue. Is it a style, a fashion, a mere craze? Elements of it yes, yet it feels like there&#8217;s a deeper ground to it as well. Looking forward to hear a sociologist, anthropologist, psychologist on this instead of yet another marketeer.</p>
<p>What does it mean for the future people dream of? To be continued, no doubt &#8230;</p>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/07/27/doing-good/' rel='bookmark' title='Permanent Link: doing good'>doing good</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/09/26/robots-for-the-elderly-thats-us/' rel='bookmark' title='Permanent Link: robots for the elderly (that&#8217;s us)'>robots for the elderly (that&#8217;s us)</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/03/05/design-led-futures/' rel='bookmark' title='Permanent Link: design led futures'>design led futures</a></li>
</ol></p>]]></content:encoded>
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		<title>24 hours of innovation</title>
		<link>http://www.pantopicon.be/blog/2009/05/17/24-hours-of-innovation/</link>
		<comments>http://www.pantopicon.be/blog/2009/05/17/24-hours-of-innovation/#comments</comments>
		<pubDate>Sun, 17 May 2009 18:33:48 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[envision]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[explore]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[methods & techniques]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[24hoi]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[pantopicon]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=562</guid>
		<description><![CDATA[The Board of Innovation &#8211; an initiative by friends and fellow belgian bloggers Nick De Mey (see mouseover.be) &#38; Philippe De Ridder (see openinnovators.net) &#8211; kicks off its 24 hours of innovation today: a non-stop marathon of innovation initiatives. Organizations big and small, national and international will take part in this unique online event. On [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2008/10/28/innovation-without-borders/' rel='bookmark' title='Permanent Link: innovation without borders'>innovation without borders</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/11/21/top-st-innovation-areas-2025-ad/' rel='bookmark' title='Permanent Link: top S&#038;T innovation areas 2025 AD'>top S&#038;T innovation areas 2025 AD</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/07/04/atopia/' rel='bookmark' title='Permanent Link: atopia'>atopia</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-564" title="24hoi-tiny" src="http://www.pantopicon.be/blog/wp-content/uploads/2009/05/24hoi-tiny.png" alt="24hoi-tiny" width="150" height="84" />The <a title="Board of Innovation" href="http://www.boardofinnovation.com/" target="_blank"><em>Board of Innovation</em></a> &#8211; an initiative by friends and fellow belgian bloggers <em>Nick De Mey</em> (see <a title="MouseOver.be" href="http://www.mouseover.be" target="_blank">mouseover.be</a>) &amp; <em>Philippe De Ridder</em> (see <a title="Openinnovators.net" href="http://www.openinnovators.net/" target="_blank">openinnovators.net</a>) &#8211; kicks off its <a title="24hours of innovation" href="http://www.boardofinnovation.com/events/the-24-hours-of-innovation/" target="_blank"><em>24 hours of innovation</em></a> today: <em>a non-stop marathon of innovation initiatives</em>.</p>
<p>Organizations big and small, national and international will take part in this unique online event. On the playlist are among others our one-time neighbours of <a title="AddictLab" href="http://www.addictlab.com" target="_blank">AddictLab</a> &amp; <a title="Materio" href="http://www.materio.be" target="_blank">Materio</a>, our friends from <a title="Flanders District of Creativity" href="http://www.flandersdc.be" target="_blank">FlandersDC</a>, trendwatcher <a title="Richard Lamb" href="http://www.trendwatcher.com/" target="_blank">Richard Lamb</a>, the City of <a title="Antwerpen" href="http://www.antwerpen.be" target="_blank">Antwerp</a>, <a title="Sun Microsystems" href="http://www.sun.com" target="_blank">Sun Microsystems</a>, <a title="Visual Dimension" href="http://www.visualdimension.be" target="_blank">VisualDimension</a>, <a title="Umicore" href="http://www.umicore.com" target="_blank">Umicore</a>, <a title="IdeaMonopoly" href="http://www.ideamonopoly.com" target="_blank">IdeaMonopoly</a>, <a title="Betavine" href="http://www.betavine.net" target="_blank">Betavine</a>, <a title="Symnetics" href="http://www.symnetics.com.br" target="_blank">Symnetics</a> from Brazil, <a title="UAMS" href="http://www.uams.be" target="_blank">UAMS</a>, <a title="Pfizer" href="http://www.pfizer.com" target="_blank">Pfizer</a>, <a title="URDT" href="http://www.urdt.net" target="_blank">URDT</a> from Uganda, and many others. Keep your thumbs up, as <a title="Pantopicon" href="http://www.pantopicon.be" target="_blank">Pantopicon</a> participates as well (see <a title="Pantopicon @ 24hoi" href="http://www.boardofinnovation.com/events/the-24-hours-of-innovation/index.php?x=pantopicon" target="_blank">here</a>)!</p>
<p><em>Update</em>: see our contributions <a title="5 what if teasers" href="http://www.slideshare.net/pantopicon/5-what-if-teasers" target="_blank"><em>&#8220;5 what if teasers&#8221;</em></a> and <a title="Pantopicon 24hoi" href="http://www.pantopicon.be/24h/" target="_blank"><em>&#8220;10 ways in which exploring &amp; envisioning the future empowers innovation&#8221;</em></a>. Thanks Nick &amp; Philippe, another job well done!</p>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2008/10/28/innovation-without-borders/' rel='bookmark' title='Permanent Link: innovation without borders'>innovation without borders</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/11/21/top-st-innovation-areas-2025-ad/' rel='bookmark' title='Permanent Link: top S&#038;T innovation areas 2025 AD'>top S&#038;T innovation areas 2025 AD</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/07/04/atopia/' rel='bookmark' title='Permanent Link: atopia'>atopia</a></li>
</ol></p>]]></content:encoded>
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		<title>les boîtes de l&#8217;avenir</title>
		<link>http://www.pantopicon.be/blog/2009/04/24/les-boites-de-lavenir/</link>
		<comments>http://www.pantopicon.be/blog/2009/04/24/les-boites-de-lavenir/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 13:10:19 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[arts]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[methods & techniques]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[box]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[fossil fuel]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=550</guid>
		<description><![CDATA[Archeology fascinates people, especially children. As they dig up stuff in the garden, their imagination runs wild as they fantasize about all kinds of stories from times past. As we walk the streets, as we use everyday object and live contemporaneity, most of us will have wondered at some point: will this still exist in [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/03/07/ads-reel/' rel='bookmark' title='Permanent Link: ads reel'>ads reel</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/04/11/the-futures-that-never-were/' rel='bookmark' title='Permanent Link: the futures that never were'>the futures that never were</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/06/24/brain-regions-envisioning-the-future/' rel='bookmark' title='Permanent Link: brain regions &#038; envisioning the future'>brain regions &#038; envisioning the future</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-551" title="boitedelavenir" src="http://www.pantopicon.be/blog/wp-content/uploads/2009/04/boitedelavenir1-tiny.jpg" alt="boitedelavenir" width="150" height="100" />Archeology fascinates people, especially children. As they dig up stuff in the garden, their imagination runs wild as they fantasize about all kinds of stories from times past. As we walk the streets, as we use everyday object and live contemporaneity, most of us will have wondered at some point: will this still exist in a few centuries? or: what will future generations dig up from our times? which stories will they reconstruct around them?</p>
<p>Some craft special devices to survive the times. <a title="Time capsules" href="http://en.wikipedia.org/wiki/Time_capsule" target="_blank">Timecapsules</a> are popular among scientists, amateurs, children &#8230; More than merely preserving the past, they are  used to send a message to the future.</p>
<p>So-called<em> future archeology</em> works the other way around: we imagine a world of tomorrow&#8217;s making and imagine to dig up some of its artifacts. What might they look like? In which kind of world did they originate? Wired&#8217;s <a title="WIRED FOUND" href="http://www.wired.com/wired/issue/found" target="_blank">Found</a> series is a good example of this approach, one we often indulge in as well at Pantopicon. We either create such artifacts together with people as a participatory design exercise during our workshops to render the future tangible or we craft some of our own  as triggers to shake people out of today&#8217;s constraint based reasoning patterns and plunge them into possible tomorrows.</p>
<p>As I was preparing some designs for a set of looking boxes to allow people to gaze into future scenarios, I somehow stumbled upon the fascinating work of the Swiss designer collective <a title="Postfossil" href="http://www.postfossil.ch/postfossil" target="_blank"><em>Postfossil</em></a>. They describe the deeper ground of their work as follows :</p>
<blockquote><p><em>&#8220;In an age of increased reliance on carbon emitting technology and a rapidly depleting natural resource pool, POSTFOSSIL address the question– How will we live in a post-fossil fuel age?&#8221;</em></p></blockquote>
<p>As such they made a whole series of boxes &#8211; dubbed <em>boîtes de l&#8217;avenir </em>- to raise awareness about our age of fossil fuels as we move into a postfossil era. Click through and meet the beautifully crafted and inspiring <a title="box" href="http://www.postfossil.ch/collection/les-bo%c3%aetes-de-l%27avenir-09/actioreactio" target="_blank">Actioreactio</a>, <a title="box" href="http://www.postfossil.ch/collection/les-bo%C3%AEtes-de-l%27avenir-09/a-kiss-good-bye" target="_blank">A Kiss Good Bye</a>,  <a title="box" href="http://www.postfossil.ch/collection/les-bo%c3%aetes-de-l%27avenir-09/ten-matches" target="_blank">Ten Matches</a>, <a title="box" href="http://www.postfossil.ch/collection/les-bo%c3%aetes-de-l%27avenir-09/postfossilien" target="_blank">Postfossilien</a>, <a title="box" href="http://www.postfossil.ch/collection/les-bo%c3%aetes-de-l%27avenir-09/to-teeter-on-the-brick-of-collapse" target="_blank">To teeter on the brick of collapse</a>, <a title="box" href="http://www.postfossil.ch/collection/les-bo%c3%aetes-de-l%27avenir-09/pandoras-box" target="_blank">Pandora&#8217;s Box</a>, <a title="box" href="http://www.postfossil.ch/collection/les-bo%c3%aetes-de-l%27avenir-09/the-speaking-sun" target="_blank">The Speaking Sun</a>, <a title="box" href="http://www.postfossil.ch/collection/les-bo%c3%aetes-de-l%27avenir-09/historical-landscape" target="_blank">Historical Landscape</a>.</p>
<p>The boxes somehow reminded me of <a title="Joseph Cornell" href="http://en.wikipedia.org/wiki/Joseph_Cornell" target="_blank">Joseph Cornell</a>&#8216;s <a title="Joseph Cornell box" href="http://www.josephcornellbox.com" target="_blank">artworks</a>. Well done, Postfossil!</p>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/03/07/ads-reel/' rel='bookmark' title='Permanent Link: ads reel'>ads reel</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/04/11/the-futures-that-never-were/' rel='bookmark' title='Permanent Link: the futures that never were'>the futures that never were</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/06/24/brain-regions-envisioning-the-future/' rel='bookmark' title='Permanent Link: brain regions &#038; envisioning the future'>brain regions &#038; envisioning the future</a></li>
</ol></p>]]></content:encoded>
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		<title>pantopicon is hiring</title>
		<link>http://www.pantopicon.be/blog/2008/11/12/pantopicon-is-hiring/</link>
		<comments>http://www.pantopicon.be/blog/2008/11/12/pantopicon-is-hiring/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 21:55:46 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[methods & techniques]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[pantopicon]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=378</guid>
		<description><![CDATA[Do you dream about flying hydrogen cars &#8211; even though they are so yesterday?! &#8211; sustainable cities, social cohesion services, gracefully degrading packaging etc. at least once a day? Are you fascinated by the many opportunities and challenges that tomorrow&#8217;s world(s) might bring? Do you have strong design(er) DNA which makes you think with both [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2006/09/26/future-public-services/' rel='bookmark' title='Permanent Link: future public services'>future public services</a></li>
<li><a href='http://www.pantopicon.be/blog/2008/10/01/futures-experiences-design/' rel='bookmark' title='Permanent Link: Nathan Shedroff: futures, experiences &#038; design'>Nathan Shedroff: futures, experiences &#038; design</a></li>
<li><a href='http://www.pantopicon.be/blog/2009/05/17/24-hours-of-innovation/' rel='bookmark' title='Permanent Link: 24 hours of innovation'>24 hours of innovation</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-379" title="metropolis" src="http://www.pantopicon.be/blog/wp-content/uploads/2008/11/metropolis-tiny.png" alt="" width="150" />Do you dream about flying hydrogen cars &#8211; even though they are so yesterday?! &#8211; sustainable cities, social cohesion services, gracefully degrading packaging etc. at least once a day? Are you fascinated by the many opportunities and challenges that tomorrow&#8217;s world(s) might bring? Do you have strong design(er) DNA which makes you think with both head and hands: analytically, conceptually, visually and tangibly?</p>
<p>Then you might be the <em>futures designer</em> we at <a title="pantopicon" href="http://www.pantopicon.be" target="_blank">Pantopicon</a> are looking for to join us in our mission to help public and private organizations explore and envision successful futures, to inspire, guide and transform them, propel them forward towards greater strategies, products, services etc. &#8230;</p>
<p>Help us shape the future, join our team. Check out <a title="Pantopicon careers" href="http://www.pantopicon.be/careers" target="_blank">our careers page</a>.</p>
<p>PS. Looking for a traineeship? <a title="Pantopicon careers" href="http://www.pantopicon.be/careers" target="_blank">Click</a> through as well.</p>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2006/09/26/future-public-services/' rel='bookmark' title='Permanent Link: future public services'>future public services</a></li>
<li><a href='http://www.pantopicon.be/blog/2008/10/01/futures-experiences-design/' rel='bookmark' title='Permanent Link: Nathan Shedroff: futures, experiences &#038; design'>Nathan Shedroff: futures, experiences &#038; design</a></li>
<li><a href='http://www.pantopicon.be/blog/2009/05/17/24-hours-of-innovation/' rel='bookmark' title='Permanent Link: 24 hours of innovation'>24 hours of innovation</a></li>
</ol></p>]]></content:encoded>
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		<title>superstruct</title>
		<link>http://www.pantopicon.be/blog/2008/10/10/superstruct/</link>
		<comments>http://www.pantopicon.be/blog/2008/10/10/superstruct/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 08:48:23 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[envision]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[explore]]></category>
		<category><![CDATA[foresight]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[methods & techniques]]></category>
		<category><![CDATA[scenarios]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iftf]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=344</guid>
		<description><![CDATA[For those of you who have not heard yet: Superstruct is live! Our colleagues over at the Institute For The Future have launched the world&#8217;s first massively multiplayer forecasting game.  &#8220;By playing the game, you&#8217;ll help us chronicle the world of 2019&#8211;and imagine how we might solve the problems we&#8217;ll face. Because this is about [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/08/22/homo-ludens/' rel='bookmark' title='Permanent Link: homo ludens'>homo ludens</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/03/06/future-of-ford/' rel='bookmark' title='Permanent Link: future of ford'>future of ford</a></li>
<li><a href='http://www.pantopicon.be/blog/2009/01/08/interactive-city-futures/' rel='bookmark' title='Permanent Link: interactive city futures'>interactive city futures</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-345 alignleft" title="superstruct" src="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/superstruct.gif" alt="" width="150" />For those of you who have not heard yet: <a title="Superstruct" href="http://www.superstructgame.org/" target="_blank">Superstruct</a> is live! Our colleagues over at the <em><a title="IFTF" href="http://www.iftf.org/" target="_blank">Institute For The Future</a></em> have launched the world&#8217;s first massively multiplayer forecasting game. </p>
<p><em>&#8220;By playing the game, you&#8217;ll help us chronicle the world of 2019&#8211;and imagine how we might solve the problems we&#8217;ll face. Because this is about more than just envisioning the future. It&#8217;s about making the future, inventing new ways to organize the human race and augment our collective human potential.&#8221;</em></p>
<p><em>Superstruct</em> is developed by the IFTF&#8217;s<em> <a title="IFTF TYF" href="http://iftf.org/tyf" target="_blank">Ten-Year-Forecast</a></em> team led by <em><a title="Kathi Vian @ IFTF TYF" href="http://www.iftf.org/user/47" target="_blank">Kathi Vian</a></em>. <em><a title="Open the Future" href="http://www.openthefuture.com" target="_blank">Jamais</a> (Cascio)</em> is scenario director. <em><a title="AvantGame" href="http://avantgame.blogspot.com/" target="_blank">Jane McGonigal</a></em> (cf. <a title="iLoveBees" href="http://ilovebees.com/" target="_blank">iLoveBees</a>) watches over the gaming aspects. Game interaction is a perfect match to the <em>&#8216;what if?&#8217;</em> question central to futures studies: people are presented with challenges, they make choices which have consequences leading to new challenges. Several have advocated tapping into the opportunities that games offer to explore, learn about, envision and prepare for futures and future-oriented action (e.g. <a title="Eliane Alhadeff" href="http://elianealhadeff.blogspot.com/" target="_blank">Eliane Alhadeff</a> at <a title="FutureMakingSeriousGames" href="http://futuremakingseriousgames.com/" target="_blank">Future-Making Serious Games</a> ).</p>
<p>While gaming in <a title="CNET article" href="http://news.cnet.com/8301-13772_3-10026035-52.html" target="_blank">general</a> is getting more serious attention, especially so called <a title="Wikipedia article" href="http://en.wikipedia.org/wiki/Serious_game" target="_blank">serious games</a> are on the rise within educational, corporate and policy contexts (e.g., see <a title="Serious Games Initiative" href="http://www.seriousgames.org" target="_blank">here</a>). As such, the timing of <em>Superstruct</em> probably could not be better. In a recent <a title="Open the Future article" href="http://www.openthefuture.com/2008/09/massively-multiplayer_deceptic.html" target="_blank">blogpost</a> Jamais notes how once again we are &#8216;flirting with the boundaries of the <em>participatory decepticon&#8217;</em>, as also <em>Superstruct</em> uses the fakes-as-real strategy (e.g. news items, commercials, blog posts, etc.) to bring the future to life. Yet again, these &#8216;alternative realities&#8217;, even infused in real reality (e.g. <a title="Trent Reznor's ARG" href="http://www.wired.com/entertainment/music/magazine/16-01/ff_args" target="_blank">ARG</a>&#8216;s), are exactly what attracts people as well. Considering its massive size as well as its develop-as-we-go approach, as a learning tool &#8211; not only for the IFTF &#8211; but also for their player audience, <em>Superstruct</em> offers lots of potential.</p>
<p>Stay tuned for more reflections &#8230;</p>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/08/22/homo-ludens/' rel='bookmark' title='Permanent Link: homo ludens'>homo ludens</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/03/06/future-of-ford/' rel='bookmark' title='Permanent Link: future of ford'>future of ford</a></li>
<li><a href='http://www.pantopicon.be/blog/2009/01/08/interactive-city-futures/' rel='bookmark' title='Permanent Link: interactive city futures'>interactive city futures</a></li>
</ol></p>]]></content:encoded>
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		<title>Nathan Shedroff: futures, experiences &amp; design</title>
		<link>http://www.pantopicon.be/blog/2008/10/01/futures-experiences-design/</link>
		<comments>http://www.pantopicon.be/blog/2008/10/01/futures-experiences-design/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 17:05:45 +0000</pubDate>
		<dc:creator>Nik</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[foresight]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[methods & techniques]]></category>
		<category><![CDATA[experience design]]></category>
		<category><![CDATA[nathan shedroff]]></category>

		<guid isPermaLink="false">http://www.pantopicon.be/blog/?p=329</guid>
		<description><![CDATA[Futures, experiences, design &#8230; three core ingredients of what Pantopicon is all about. Three topics, each situated on a crossroads of disciplines. It is in this context that we are pleased to share with you our latest interview: an inspiring chat with Nathan Shedroff, chair of the Design Strategy MBA programme at CCA, information designer, [...]


Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/03/05/design-led-futures/' rel='bookmark' title='Permanent Link: design led futures'>design led futures</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/04/11/the-futures-that-never-were/' rel='bookmark' title='Permanent Link: the futures that never were'>the futures that never were</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/12/15/a-day-in-the-life-of-a-designer-surrounded-by-smart-things-2030-ad/' rel='bookmark' title='Permanent Link: a day in the life of a designer (surrounded by smart things), 2030 AD'>a day in the life of a designer (surrounded by smart things), 2030 AD</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Nathan Shedroff" src="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/nathan-tiny.jpg" alt="" width="150" /><span lang="NL"><strong></strong></span></p>
<p>Futures, experiences, design &#8230; three core ingredients of what Pantopicon is all about. Three topics, each situated on a crossroads of disciplines. It is in this context that we are pleased to share with you our latest interview: an inspiring chat with <a title="Nathan Shedroff" href="http://www.nathan.com" target="_blank"><em>Nathan Shedroff</em></a><em>,</em> chair of the <a title="Design Strategy MBA at CCA" href="http://www.designmba.org/blog/" target="_blank">Design Strategy MBA programme at CCA</a>, information designer, experience strategist, author of <em>&#8220;</em><a title="Amazon link" href="http://www.amazon.co.uk/Experience-Design-Nathan-Shedroff/dp/0735710783" target="_blank"><em>Experience Design</em></a><em>&#8220;</em> and <em>&#8220;</em><a title="Amazon link" href="http://www.amazon.co.uk/Making-Meaning-Successful-Businesses-Experiences/dp/0321552342" target="_blank"><em>Making meaning</em></a><em>&#8220;</em>, and many more things. <em>What do futures studies &amp; design have in common? How does he look at the power of experiences as catalysts for communication and learning? What are his views on the role of design in our current and possible future societies? </em></p>
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<p><span lang="NL"><strong>N(ik – Pantopicon)</strong></span><span lang="NL"> <em>As you know, at <a title="Pantopicon" href="http://www.pantopicon.be" target="_blank">Pantopicon</a></em><em> we spend considerable time and effort to render futures tangible, to make them &#8216;experiencable&#8217;. As such we aim to enhance the quality of reflection by stakeholders by allowing them &#8216;to feel their way around&#8217; possible new contexts in which they might end up. We have learnt that both as a means to inspire future thinking and to communicate and discuss alternative futures, experiences add significant value to the process of participatory futures exploration and envisioning. In our opinion, powerful transformative strength lies in the various layers of meaning conveyed and perceived through an immersive experience. As such one could say that experiences are &#8216;created&#8217; as &#8216;what if?&#8217; tools. How do you look at using experiences as tools, as a means to an end (e.g. gaining insight, anticipating &amp; preparing for change)?</em></span></p>
<div class="MsoNormal"><span lang="NL"><span lang="NL"><a rel="lightbox" href="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/expdimensions1.jpg"><img class="alignleft size-medium wp-image-332" title="Dimensions of Experience" src="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/expdimensions1-300x300.jpg" alt="" width="168" height="168" /></a><strong>N(athan) S(hedroff)</strong></span><span lang="NL"> Building experience as an educational tool isn&#8217;t so different than for any other purpose though it&#8217;s, perhaps, a little more important to consider the audience&#8217;s context since the material may be more unfamiliar and challenging. Everything we perceive is an experience so, fundamentally, it&#8217;s impossible not to create an experience. The difference between what you&#8217;re suggesting and much of futures work is done is simply about considering more of the dimensions of experience in the delivery. For example, reading a white paper or watching a video are still experiences. They&#8217;re just not as immersive as immersing audiences in scenes or environments in realtime. All have their place, however.</span></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">I find that different audiences have different reactions to different media and attributes of experiences. Some are reading to <em>&#8220;jump in&#8221;</em> and others aren&#8217;t willing to <em>&#8220;play along&#8221;.</em> So, multiple artifacts or deliverables can be important and powerful in communicating differently to various audiences. Many people in the business world have trouble truly visualizing opportunities or even any sense of an alternate future. To help transform their perspectives, it&#8217;s important to immerse them in an appropriate way&#8211;sometimes widely and sometimes deeply. Usually, the more that the experience models how people live and work in their present lives, the easier it is for them to accept changes that transform their perspectives. This is why immersive experiences like environments and even workshops can be so much more powerful than reading a report.<br />
</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"><em> This brings back a lot of <a title="Amazon link" href="http://www.amazon.co.uk/Understanding-Media-Routledge-Classics/dp/0415253977" target="_blank">McLuhan</a></em><em> memories. Indeed, knowing thy audience is a major issue when an experience fits in a broader process, has a higher purpose. I guess one could draw a link to &#8216;cultural differences&#8217; as well here, by which I do not only mean the difference between the way one’s &#8216;story&#8217; is received in Japan, Europe or the Middle-East, but also in terms of organizational cultures. We notice major differences, for example, in terms of this willingness to dive in, to &#8216;try on&#8217; different possible tomorrows, to get to the drawing board of dreams and nightmares etc. between policy-related organizations and companies for example. Their perspectives on tomorrow in general and their inclinations to change in particular can be extremely different. The context, i.e. a recipe of changes &amp; uncertainties is essentially the same though, yet a market and a society do differ on various points.</em></span></div>
<div class="MsoNormal"><span lang="NL"><em>I often tell people less familiar with a broader view on design (i.e. beyond the folk notion of &#8216;mere aesthetical shapemaking for stuff&#8217;), to look at design as a process of communication: between man and material, between people with different/alternative viewpoints, between the mind&#8217;s eye and the world out there, between the idea in your head and the one in your hands, in front of everyone, jointly accessible and assessable.<span>  </span></em></span></div>
<div class="MsoNormal"><span lang="NL"><em>Public service design and transformation design etc. are growing areas of interest since several years now. Could you tell us something more about the way design in your opinion can benefit policymakers ?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS</strong></span><span lang="NL"> Design is a terrific set of processes that can help policymakers examine, imagine, and test potential policies in order to improve them before they&#8217;re made. This might include testing the acceptability of policy to constituents and I&#8217;m sure that it could be used simply to test how the policies should be &#8220;sold&#8221; to the markets. However, the real power of design processes is in engaging myriad stakeholders in a productive activity to appropriate levels in order to create new policies that solve problems in better ways.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">Most policymakers are under the misunderstanding that they&#8217;re supposed to solve the problems &#8211; as are business leaders. Executives don&#8217;t have to be responsible for coming-up with the solution &#8211; indeed, they&#8217;re probably not the best people to do so for a variety of reasons. What we truly require of these leaders is their leadership in gathering others into the problem-finding/solution-devising process and their informed judgements in helping to choose the best solutions to transform into strategy, policy, and tactics.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>The fields of foresight, visioning, scenario planning etc. are not unknown to you. You have dealt with future scenarios a few times as well. Could you tell us something about your own experiences? How did you feel design could add to foresight? Furthermore, now as a chair of the design strategy programme, do you see also value in foresight/scenario thinking etc. for design?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS </strong></span><span lang="NL">Scenario Planning is an incredible tool. It&#8217;s a part of our curriculum (in our 4th term Strategic Management class). However, it can be tricky in business because, often, executives &#8220;get&#8221; the new vision but they&#8217;re still left with no way to implement it and alternate scenarios are often purposefully provocative extremes. Taking these visions and weaving them back into present strategy is often too confusing or difficult for managers and leaders to do. Design thinking and processes can be important contributors to the scenario-creating process but just as helpful for this implementation phase. In fact, alternate scenarios that build environments and artifacts can really help executives &#8220;see&#8221; how these scenarios might affect their business. Design processes bring a culture of brainstorming, critique, prototyping, and testing to the product and service development process. </span></div>
<p><a rel="lightbox" href="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/process.png"><img class="alignright size-medium wp-image-333" title="process" src="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/process-300x146.png" alt="" width="300" height="146" /></a></p>
<div class="MsoNormal"><span lang="NL">Therefore, design and development teams can usually take the results of a future vision and, when given the opportunity and authority, begin integrating it into an organization&#8217;s near-term development processes immediately. Of course, this has to be a commitment of the organization in its strategy if it&#8217;s to be successful. That takes a lot of courage &#8211; something that many organizations lack.</span></div>
<p>Artifacts from the future that relate directly to an organization&#8217;s business (whether part of the original future studies or completed in a second phase) can help support courage and commitment to innovation since the tangible attributes of prototypes helps leaders &#8220;<em>see</em>&#8221; examples of offerings and not merely imagine details between the organization&#8217;s current and potential strategies. It&#8217;s extra work but usually well worth it.</p>
<div class="MsoNormal"><span lang="NL"> <span lang="NL"><strong>NB </strong></span><span lang="NL"><em>Indeed, what you describe is something we experience day in day out.</em></span></span></div>
<div class="MsoNormal"><span lang="NL"><em>In my personal humble opinion design and futures studies are intimately linked. Both basically deal with the yet-non-existent, both look for creative solutions to challenges, both are about changes of perspective, both are about thinking in terms of alternatives &#8230; Being involved in the business as well as design teaching, it also becomes clear how crucial &#8216;ideas&#8217; and flexible minds are to both communities.</em></span></div>
<div class="MsoNormal"><span lang="NL"><em>How important are dreampower and imagination to you in terms of value with respect to the creation of meaningful experiences, of designing meaningful futures?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS</strong></span><span lang="NL"> They&#8217;re critical, necessary, and irreplaceable. You&#8217;re absolutely right. Whether the design process is being applied to future studies or current offerings doesn&#8217;t really matter. It&#8217;s still, mostly, the same process. That&#8217;s a powerful situation because it means that the same development teams that produce an organization&#8217;s solutions can usually turn to future studies with little change to their process (thought they could always use a chance to change their own expectations to the new context) and vice versa. The same teams that work on future artifacts can turn their same skills to integrating what they&#8217;ve learned to real products and services. Of course, they need to be given permission to actually do this, something that takes a special kind of management. They will need support for the results (so no one is unexpectedly surprised, threatened, or disappointed) and they should be brought into the strategic process so they truly understand the shifts the organization needs and wants to make. Too often, development teams are just handed new criteria without any context for an organization&#8217;s strategy &#8211; especially when that strategy has changed. This sets development teams up for failure and no one benefits in this case.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB </strong></span><span lang="NL"><em>Again the element of &#8216;culture&#8217;, of context pops up. Many people within organizations seem to suffer from a mental lock-in syndrome, i.e. to them change follows a fixed pattern, which they often relate to their personal experience, often following the traditional company hierarchy, i.e. along the lines leading from the top to the bottom of the organization and back. Many successful changeovers however follow much more distributed patterns. This is one of the reasons for us to involve various stakeholders from in- and outside the organizations we work with, from the management to the work-floor, in order to build capacity for change. Sometimes in this respect we resort to roleplays to stimulate people to get a first-person feeling for the perspectives of others, to enhance mutual understanding and learning; which brings me to the participatory approach.</em></span></div>
<div class="MsoNormal"><span lang="NL"><em> </em></span></div>
<div class="MsoNormal"><span lang="NL"><em>One could say that an experience is always co-designed, in the sense that it emerges from the interplay between creation and beholder. It is because of this that a good storyteller leaves enough openings for his/her listeners to add their 2cts to breathe life into the story from their point of experience. Yet, co-designing experiences together with a whole bunch of people for a whole bunch of others is something else. There are different perspectives, skillsets and ways of &#8216;storytelling&#8217; and transferring meaning to take into account. They all need to find their place in the final constellation. Co-creation, co-design, participatory design &#8230; how do you connect those to the design of experiences?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong><a rel="lightbox" href="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/innovationcultures014.png"><img class="alignleft" title="Innovation Cultures" src="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/innovationcultures014-300x225.png" alt="" width="300" height="225" /></a>NS</strong></span><span lang="NL"> There is no one, right way to design or develop anything. To a large degree, it needs to reflect the culture &#8211; especially the innovation culture &#8211; of a company. What works for Phillips isn&#8217;t necessarily going to work for Carrefour and certainly isn&#8217;t going to work for Dyson. Future scenarios are often used as a way of confronting an organization&#8217;s leadership, purposely jarring their thinking. That works for some organizations and not for others. When it comes to integrating new strategies, different approaches are required, however. My colleagues at <a title="Cheskin" href="http://www.cheskin.com" target="_blank">Cheskin</a> found that there are five prototypical innovation cultures (see figure on the left) for organizations and some just aren&#8217;t ever going to innovate internally. This doesn&#8217;t mean that they can&#8217;t make use of alternate futures work or that they can&#8217;t deliver innovative offerings to the market, it just means they have to go about these in different ways. For example, in the case of the <em>Innovation Outsourcers,</em> the resulting strategies from appropriate scenarios might lead them to look for specific technology or companies to acquire in order to enact those strategies in the market.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">You&#8217;re absolutely correct that design and development is a co-creative process. It&#8217;s best when there are multi-disciplinary teams that represent al of the key areas of development, production, distribution, messaging, and service. These teams can be difficult to manage because there may be so many people and many may not be comfortable <em>suspending their disbelief</em> in order to explore new options.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">When this is the case, project leaders need to manage the process in a way that keeps development moving while being inclusive of key contributors but keeping them out of the way enough to proceed. Different stages of the process require different behaviors and temperaments. <em><a title="Wikipedia link" href="http://en.wikipedia.org/wiki/Participatory_design" target="_blank">Participatory Design</a></em> (which brings representative customers into the process) works in some places but not everywhere throughout the design process. In fact, that&#8217;s a good comment about the design process itself. No one technique is going to sustain the entire process. There definitely needs to be representation from a variety of areas and users throughout the process, but not continuously.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"><span>  </span><em>I guess part of why I mention this is also because involving people in creating something together, also brings about experience of design. I feel that involving stakeholders in futures exploration or envisioning,<span> </span>in field research, in prototyping, in storyboarding/storytelling, etc. brings about a certain click, facilitating the opening up of minds and other, richer channels of communication. How do you look at the relationship between the design of experiences and the experience of design?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS</strong></span><span lang="NL"> Stakeholder involvement is almost always critical to creating sustainable, successful and meaningful experiences. The trick is to engage each appropriately. There&#8217;s a front-end and a back-end here. The front-end is the design of the experience for the audience (or user or customer). In order to do this effectively, those involved must engage customers and stakeholders in order to learn what the need (and, for many reasons, we can&#8217;t just ask them) and what&#8217;s possible to make. Once we understand what we want to create, we can begin to build and deliver it (the back-end that customers never see but always experience). This too requires stakeholder engagement, such as suppliers, vendors, partners, industries, and communities.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>How do you look at the role of prototyping in this respect? As a communicative tool, a co-creation tool, or perhaps even more than that?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS</strong></span><span lang="NL"> Prototypes are definitely a communications tool at their heart, even if it&#8217;s just communication within the development team. But, you&#8217;re right that they are more than this. You can&#8217;t have a co-creation tool without communication because you can&#8217;t have effective co- anything without communication. Different prototypes can be used to communicate for different purposes (within the team, to users, to managers, to partners, to manufacturers, to media, etc.). Each requires different resolution and focus. But, none are the solution themselves. They&#8217;re all just approximations of the final offering and only show a piece of the whole. So, to refer to an overused metaphor, we build the elephant in the room through many prototypes that create a portion of the whole from a particular perspective. The trick is in keeping the whole in mind as we do because, if the prototypes get out of sync, we don&#8217;t end-up with an elephant but something that likely will feel disjointed, unsuccessful, and confusing.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>Something I notice when involving people in a futures-related &#8216;prototyping activity&#8217; is that the connotation many people have with prototyping is that it is something for which you need years of studying, fully equipped labs with nifty materials, workbenches, computers etc. Yet in essence, one could say it is &#8216;thinking with your hands and your senses&#8217; instead of &#8216;only&#8217; your head. Sketching, storyboarding, taping two pens and a piece of cardboard together to show that thing in your mind, videotaping a roleplay, fooling around with clay or foam &#8230; there are so many &#8216;spontaneous&#8217; ways in which one can engage a multidisciplinary group of people into shaping one&#8217;s own thoughts and the future in a hands-on way. The threshold for engaging people not accustomed to prototyping as an activity (fidelities etc. left aside for the moment since the goal is different) becomes much lower like this. In our own experience, making something &#8216;experiencable&#8217;, tangible, adds tremendous value to future-oriented discussions. It is also part of the empowerment to motivate people from the inside-out and move them from a state of &#8216;deep thought&#8217; to that of &#8216;impactful action&#8217;.</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><em>In your conceptualization of experience design you mention the tremendous &#8211; and often underestimated &#8211; value of &#8216;stories&#8217;, of &#8216;storytelling&#8217;. Wouldn&#8217;t you say that they are part of the magic glue to frame a holistic approach, to keep the whole and the parts interconnected?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS </strong></span><span lang="NL">Yes. Stories can hold a tremendous amount and varied types of information. Everybody regularly uses stories to communicate complex ideas so it&#8217;s an effective mechanism at the disposal of everybody. A story line can organize and make coherent details that would otherwise create dissonance.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><span lang="NL"><strong>NB</strong></span><span lang="NL"><span>  </span><em>Coming back to the nature of experiences,</em></span><span lang="NL"> <em>Mikhail Cszikszentmihalyi uses the term <a title="Amazon link" href="http://www.amazon.co.uk/Flow-Psychology-Optimal-Experience-P-S/dp/0061339202" target="_blank">flow</a></em><em> to denote a mental state of optimal experience. Do you believe in a set of archetypical experiences?</em></span></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong><a rel="lightbox" href="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/expdimensions2.jpg"><img class="alignleft size-medium wp-image-331" title="Dimensions of Experience 2" src="http://www.pantopicon.be/blog/wp-content/uploads/2008/10/expdimensions2-300x300.jpg" alt="" width="300" height="300" /></a>NS</strong></span><span lang="NL"> I believe that there are certain recurring formats for experiences that are familiar and I believe that there are at least 6 dimensions of experience in which all experiences lie. Together, they create a very big space for different experiences. I built a <a title="Experience taxonomy" href="http://www.nathan.com/projects/experience.html" target="_blank">taxonomy</a> of experience many years ago, with help from some of my students, as a tool to explore the attributes of experience. I haven&#8217;t worked on it in almost 8 years, however. Cszikszentmihalyi has done an excellent job describing one state that people can move through an experience and I&#8217;m sure there are many more but I haven&#8217;t explored that.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB </strong></span><span lang="NL"><em>Are there dimensions which you feel are lacking in that model or which you would assess in different ways now?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS </strong></span><span lang="NL">Oh yes, given the time, I think I&#8217;d take an entirely fresh approach to this taxonomy. I would start by integrating the 6 dimensions of experience we defined in the book, <em><a title="Amazon link" href="http://www.amazon.co.uk/Making-Meaning-Successful-Businesses-Experiences/dp/0321552342" target="_blank">Making Meaning</a></em>. I don&#8217;t think there&#8217;s anything wrong in the taxonomy, but it lacks the context we&#8217;ve uncovered in the last 10 years. There&#8217;s just so much more to weave into it to enrich it.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>Hollywood and theme parks definitely influenced our concept of a (crafted) experience. Do you see a certain evolution in the types of experiences we expose ourselves to and why? Where do you see it going? In which ways do you expect the values underlying tomorrow&#8217;s &#8216;top experiences&#8217; differ from today&#8217;s? Are we like adrenaline junkies constantly looking for new highs or is there a new hunger for intimacy, meaningfulness etc.?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS</strong></span><span lang="NL"> We definitely hunger of meaning in our lives. That&#8217;s the most important aspect of any experience. Whether we look for that meaning through &#8220;top experiences&#8221; or adrenaline-laden ones or not isn&#8217;t so important to me. I think we do sometimes and we don&#8217;t other times. I don&#8217;t think we&#8217;re accelerating the pace or strength of experiences in any way, other than to recognize them and build them more deeply and more thoughtfully. In terms of storytelling, entertainment, and information, we are getting back to more interactive forms of experience than we have in the recent past simply because interactive media have become so prevalent in our lives. But, we can&#8217;t be running at 100% continuously so there will always be times we want active, engaging experiences and some times where we prefer passive or habit experiences.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">In terms of business, however, we still have a long way to go toward making truly compelling experiences part of the way we learn within organizations, collaborate, share understanding, and build strategies. PowerPoint has become such a popular tool because it makes the experience of explaining things a little more visual. However, it&#8217;s still a terribly passive tool, which is why it&#8217;s so boring and destructive to most conversations and learning. So, there&#8217;s a lot of room for improvement still.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>The visionary genius <a title="Blog post" href="http://www.pantopicon.be/blog/2007/08/24/visionary-buckminster-fuller/" target="_blank">Buckminster Fuller</a></em><em> believed the most powerful way to change people and their behaviour was by changing the world around them. As such, design &#8211; in the broadest sense of the word &#8211; can be regarded an extremely powerful catalyst for change. One can &#8220;design&#8221; the option of a better choice, of &#8216;better&#8217; alternatives to existing ways of fulfilling a human need or &#8220;design&#8221; new solutions to new challenges. In times in which the planet and societal systems are about to fall apart, crumble under the weight of our collective behaviours, sustainability sets the agendas. In view of the future, to some &#8220;better design&#8221; is a huge responsibility, to others designers remain designers just like before. How do you look at this?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS </strong></span><span lang="NL">Designers are, inherently, optimistic people. They&#8217;re almost completely focused on creating things that will make the future better in some ways. Traditionally, much of design was merely focused on making the future prettier. That&#8217;s not a terrible thing but there is so much more to do as well. There are many functional requirements as those involving more sustainable use of natural, human, and financial capital are becoming high priorities &#8211; quickly. This is a very good thing as designers are used to working within constraints and with myriad, often contradictory, requirements.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">However, we should be careful. Simply creating new, &#8220;better&#8221; solutions for people and expecting these to change peoples&#8217; behavior is probably naive at best and draconian at worst. We can definitely help people see new behaviors and influence their choices a little. However, the best solutions are those that fit naturally in peoples&#8217; current understandings and activities and don&#8217;t require them to become experts in sustainability (or any other field). In addition, people normally change fairly slowly. There are few cases in history where rapid change in culture or society resulted in new behaviors, attitudes, or expectation quickly. Our better solutions, then, have to make it easy and clear for people to adopt gradually if they&#8217;re going to be at all successful.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>Mid-nineties Pine &amp; Gillmore described the shift from economies based on commodities to those based on products &amp; services, to experiences. Now the notion of &#8216;transformation&#8217; is added to the list. Transformation design, design for social innovation, &#8230; how do you look at design aimed at transforming society instead of companies (and their product/services)? Where do you see similarities and differences?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS </strong></span><span lang="NL">One of the things I never quite understood in <em><a title="Amazon link" href="http://www.amazon.co.uk/Experience-Economy-Theatre-Every-Business/dp/0875848192" target="_blank">The Experience Economy</a></em> is what they meant by &#8220;<em>transformation</em>.&#8221; As I remember, they were up-front about the fact that it was still hazily defined. There&#8217;s also an inherent flaw in that model because products and services are experiences. In addition, there&#8217;s no clear place in their taxonomy for events and environments. All of these are experiences and the different dimensions and attributes of these experiences have different impacts. A product, service, event, or environment can all be transforming&#8211;or not at all. There&#8217;s nothing exclusive within the categories.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">To me, a more helpful way to approach this is to acknowledge that all are experiences and, therefore, all of the dimensions of experience are acting on them at all times. The dimension of significance &#8211; particularly it&#8217;s deepest point, meaning &#8211; may be similar to what Pine &amp; Gilmore were describing as transformation, but I don&#8217;t know.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">Social and cultural attributes of experience are like every other &#8211; they can be addressed or not, designed and created, or not. Most organizations that successfully create meaningful product, service, and event experiences usually do so intuitively or accidentally. What we found in researching our book, <em><a title="Amazon link" href="http://www.amazon.co.uk/Making-Meaning-Successful-Businesses-Experiences/dp/0321552342" target="_blank">Making Meaning</a></em>, was a process we could follow to do this more deliberately &#8211; and heighten the chances for success. Everything an organization does has a social impact, whether intended or not. Creating people social impacts, as well as better environmental ones, is simply a matter of addressing and valuing these issues at the strategic level of the organization as well as the tactical level of product and service development and implementation.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">A strange conversion is taking place in the business and NGO worlds. Not only are business people learning that they can address social and environmental issues through their work &#8211; profitably &#8211; but, also, leaders of NGOs are waking-up to the fact that just because they have a social mission to their organization doesn&#8217;t mean they can&#8217;t learn to be a more successfully managed group using leadership and management techniques from the corporate world.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>On a more personal note &#8230; Where do you see the spiralling double helix of design &amp; future thinking heading? Where do you see design heading in the future? What are your dream- and nightmarescenarios?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS</strong></span><span lang="NL"> The nightmare scenario is easy: we don&#8217;t fix the damage to our home, <em>The Earth</em>, quick enough to continue to lead the lives we envision. The dreams aren&#8217;t so easy: how can we tell what the world might be like and then choose between the options? That&#8217;s why futurism/scenario tools are so powerful.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">I really like the fact that the business and design worlds are intersecting in more meaningful ways now. We still have a long way to go and there are going to be a lot of failures along the way. Most businesspeople aren&#8217;t really prepared to innovate. They&#8217;re genuinely interested but when they encounter the processes they either loose interest, try to short-out them, or freak out and turn away. Too often, &#8220;managers&#8221; try to manage the innovation process as they would other activities. <a title="Wikipedia article" href="http://en.wikipedia.org/wiki/Six_Sigma" target="_blank">Six Sigma</a>, for example, is a fantastic process for improving quality in some organizations for activities like manufacturing, distribution, etc. It works well where we can easily measure what we mean by &#8220;<em>quality</em>.&#8221; However, trying to employ it for the purposes of innovation is the quickest way to destroy any attempt to innovate. It&#8217;s just a different process &#8211; and one that&#8217;s difficult to define, let alone measure.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">So, designers and non-designer businesspeople need to learn more about each others&#8217; domains, processes, vocabularies, and perspectives. That&#8217;s why we created the <em><a title="Design Strategy MBA" href="http://www.designmba.org/" target="_blank">MBA in Design Strategy</a></em>. Our aim is to equip the next generation of business leaders with the tools, processes, and understandings to better innovate across industries, domains, cultures, and stakeholders. We hope our graduates tackle really big problems and, with others, find really great solutions.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>In your personal opinion, what is changing design more: new technological means/opportunities/challenges or the new contexts in which it is being employed/deployed (e.g. societal problems, public services, &#8230;) ?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS</strong></span><span lang="NL"> Absolutely, the latter: applying design to new, bigger, and wider challenges (in business, society, government, etc.). Technology is always fascinating and engaging but it&#8217;s also often distracting. So many solutions have been developed around technological changes only to fail in the market because they weren&#8217;t needed by people. Technology gives us new options in responding to opportunities we see but these responses are ALWAYS secondary to what people do (or need to) in their lives. Silicon Valley&#8217;s history is awash in examples of failed solutions based on new technologies so this is clearly not a failsafe approach to innovation.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>If you could design anything at all (no need for it to be a product/service, it can even be a political system) that would positively influence the world of design and the world in general, what would it be?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS</strong></span><span lang="NL"> I got to do that, to some extent, in my thesis project at business school. I designed a solution that allows people to buy anything according to their values by making product and service social, environmental, and governance performance visible to customers at the point of decision. Inserting this capability into the market in a trusted way would absolutely change almost every purchase and move them closer to what each customer values. The solution isn&#8217;t just the label and rating system but the system behind it that is needed to support it as well as the business model needed in order to make it viable.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL">I haven&#8217;t been able to make it real because while I found a LOT of interest in the idea (basically, everyone wants to use it), I couldn&#8217;t find anyone who wanted to funded it. Ideally, to be most successful, it should be done as a non-profit, though it is possible to build it as a for-profit under certain conditions. So, it&#8217;s on the back-burner while I build other things, like the new <a title="Design MBA Program" href="http://www.designmba.org/" target="_blank">Design MBA program</a>.</span></div>
<div class="MsoNormal"><span lang="NL">Another project I&#8217;ve always wanted to do is to redesign the healthcare system and the government, in general.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB</strong></span><span lang="NL"> <em>How do you see your role within the design community now and with respect to the future? what challenges drive you now and which new ones do you see on the horizon?</em></span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NS</strong></span><span lang="NL"> I think that the most value I can provide to the various design communities is to write, teach, and speak at this point. There is still so much to explore and share about <em>Meaning</em> and how it influences successful design and business as well as <em>Sustainability</em>. New understandings about these domains allow designers to have a bigger positive impact on the world and these issues are as old as time&#8211;they won&#8217;t go away anytime in our lifetimes. They drive my work as well, and will for a long time. I still have other ideas that are fun and unique (I&#8217;m writing a book with a friend right now on what interaction designers can learn from <em>Science Fiction interfaces</em>). This isn&#8217;t going to change the world but it will be a unique, interesting perspective on interface design that offers some really interesting lessons.</span></div>
<div class="MsoNormal"><span lang="NL"> </span></div>
<div class="MsoNormal"><span lang="NL"><strong>NB </strong></span><span lang="NL"><em>Thank you so much for an inspiring dialogue!</em></span></div>


<p>Related posts:<ol><li><a href='http://www.pantopicon.be/blog/2007/03/05/design-led-futures/' rel='bookmark' title='Permanent Link: design led futures'>design led futures</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/04/11/the-futures-that-never-were/' rel='bookmark' title='Permanent Link: the futures that never were'>the futures that never were</a></li>
<li><a href='http://www.pantopicon.be/blog/2007/12/15/a-day-in-the-life-of-a-designer-surrounded-by-smart-things-2030-ad/' rel='bookmark' title='Permanent Link: a day in the life of a designer (surrounded by smart things), 2030 AD'>a day in the life of a designer (surrounded by smart things), 2030 AD</a></li>
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