drones away
Friday, February 3rd, 2012
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In 2001 researchers from the Max Planck Institute made a breakthrough in so-called neuro-electronics by “Interfacing a silicon chip to pairs of snail neurons connected by electrical synapses“. In the meantime we have seen progress in brain gate experiments, in implants to provide relief for a people with Parkinson’s disease, neuro-prosthetics to help memory function in Alzheimer patient, neuro-engineers over at Stanford University are trying to create a silicon version of the human cortex through neuromorphing (transistor-based neurons & neural circuits), the Human Brain Project brings together 13 universities, research institutes and hospital with the aim of building a European research facility that will simulate the human brain and exploit the results etc.
Recently, IBM researchers unveiled “a new generation of experimental computer chips designed to emulate the brain’s abilities for perception, action and cognition.” The so-called ‘cognitive computing chips’ have been developed within the context of the DARPA funded SyNAPSE project.
“Making sense of real-time input flowing in at a dizzying rate is a Herculean task for today’s computers, but would be natural for a brain-inspired system. Using advanced algorithms and silicon circuitry, cognitive computers learn through experiences, find correlations, create hypotheses, and remember—and learn from—the outcomes.
For example, a cognitive computing system monitoring the world’s water supply could contain a network of sensors and actuators that constantly record and report metrics such as temperature, pressure, wave height, acoustics and ocean tide, and issue tsunami warnings based on its decision making.”
See also IBM’s Dharmendra S. Modha’s keynote video on cognitive computing.
In a way – by having a chip learn ‘in situ’ in the brain or any neurological situation for that matter and transfer the learned patterns to another implantable chip – the technology can be said to point towards a wetware version of Douglas Engelbart’s notion of Intelligence Augmentation.
As it is usually the case with such breakthrough developments, people’s imagination runs wild. What if we could transfer ‘tricks’ related to how animals process sensory signals to the human? What if next-generation thieves would start stealing skills by adding something to you rather than taking something away? What if humanitarian emergency situations could benefit from these advances by ‘broadcasting skills’? What if the microchip could become fully bio-based? The past weeks we have seen everything from benevolent neuro-prosthetics to Manchurian Candidate-like scenarios pass the revue. While advanced applications might still be years off, the societal debate around the possible impacts of envisioned uses for these technologies is worth carrying out now.
While we move from ‘touch’ to ‘gesture’, interacting with our technology directly via brainwaves seems to be up next. We have already seen games such as brainball or mindball and even wheelchairs controlled via brainwaves. Now recently, the Japanese firm Neurowear launched Necomimi (check out the video), a set of brainwave-controlled cat-ears. Concentrate and the ears stand up, relax and they lay down: a poetic way of rendering aspects of one’s state of mind visible to surrounding individuals.
It makes one wonder which cues about our state of mind, now subtly hidden below our behavioural surface, more or less beyond reach of direct sensorial detection, one would like to share with others? How would we use the information? How would it enhance the bandwidth of our communicative spectrum? Which new challenges would it pose to interpersonal relationships?
Tapping into the state of mind – e.g. being concentrated or not – is one thing, tapping into what the brainwaves are actually about another. Belgian Prof. Philippe Schyns and his team at the University of Glasgow recently succeeded in ‘reading’ brainwave information related to visual perception (see here).
On a more artistic note, do not forget to check out Christophe De Boeck’s Staalhemel, “an interactive installation with 80 steel segments suspended over the visitor’s head as he walks through the space. Tiny hammers tap rhythmical patterns on the steel plates, activated by the brainwaves of the visitor who wears a portable EEG scanner.”
The McKinsey Global Institute has recently published a report on Big Data , defined as “datasets whose size is beyond the ability of typical database software tools to capture, store, manage and analyze”. The authors expect that big data will play a significant role in having/letting businesses and governments operate in a more efficient and qualitative way, which, amongst others, should effectuate a more thorough relation between companies, institutions and consumers/the public, leading to innovation and economic growth. At the same time researchers emphasize the complexity of the interpretation of big data: new analytic software and specialized analysts would be needed.
One may well call Geoffrey West, physicist and former president of the SantaFe Institute such a specialist. Via reasoning inspired by metabolic processes West is developing quantitative, analytic, mathemitizable, predictive frameworks in order to understand how cities – complex social systems – work exactly. One of his findings is that, unlike other physical and biological processes cities do become more efficient: the bigger the city, the (exponentially) higher its production and wages. In cities, more patents are produced, they are more innovative …
Based on these findings the growth of cities is a positive trend. From the point of view of sustainability also major advantages of living in a city can be discerned. The impact smaller towns have on the environment are relatively high. Based on this understanding the Chinese government had hundreds of thousands of people move from the rural Ordos plains to the newly buit Ordos City. In “City vs Country: The concrete jungle is greener” Shanta Barley gives some more examples of why densification of cities should be supported:
How would these insights and examples contribute to the ongoing debates on sustainability? One could argue that these developments support efficiency, no substantial change. By all means they clearly stem from a belief in or the need for technology to solve sustainability issues instead of finding new ways to bring more balance in the earth’s ecosystem (Medea vs. Gaia Hypothesis).
Exaggerating, one could say that West believes that the closer one would bring people together, the better the ideas will pop up. However, West also realizes that with the pace of growth of cities, it will be hard for human kind to keep being innovative…
See also the New York Times Magazine’s article A Physicist Solves the City and a conversation with Geoffrey West on Edge.org entitled Why Cities Keep Growing, Corporations and People Always Die, and Life Gets Faster .
April 4, 2011, was the launchdate of a new ARG (alternate reality game) entitled America 2049. The game is a 12-week episodic experience blending today’s world with a possible future world. The game fuels the debate on human rights issues linked to the thin line between the enabling aspect of certain identity-related technologies and the way in which they expose civil rights to abuse from both private and government sectors.
“In America 2049, the former land of the free has degenerated into the Divided States of America, where sexuality, religion, speech and culture are all controlled and restricted. On the upside: the entire population is on a drug that inhibits aggressive behavior called SerennAide, administered automatically through the water supply. This has led to a decrease in crime rates, an increase in the population’s happiness, and has purportedly helped people to rise above their worst impulses.
Depending on where you stand, this is either a Utopian dream or an Orwellian nightmare. And it is up to you to decide where you stand: alongside the Council for American Heritage (CAH), or with Divided We Fall (DWF).”
Behind the game stands Fuel | We power change , a creative agency focussing on the non-profit sector.
A great way to render the future tangible and use an immersive experience to explore and trigger debate on certain societal issues. Fascinating also that different cultural perspectives are embedded in the devised storylines.
Via ARGN.com
High-end glass (and ceramics) producer Corning recently created a nice video showing a day in the life of a family in a world of … glass. The video basically shows the world as one big touch screen (without greasy fingers). Obviously, from today’s perspective, the success of touchscreens are one big pointer to a future of ‘more’. Yet, there are also various elements equally present in today’s world that point in other directions.
One the one hand, while there is plenty of room for innovative and more natural interaction patterns – touch definitely being one of them, but also gesture of course – there are also plenty of worries abound that the increasing amounts of information, presented visually in our daily environments, are leading to situations of sensorial and cognitive overload on the user end. On the other hand, glass is not the only material able to render surfaces and the world around us interactive. Just think about all the advances in smart textiles (check out also Ryan and Francesca’s inspiring work over at CuteCircuit as well as that of Marina over at by-wire) or the skin as an interface (see also CMU’s Chris Harrison’s Skinput and a previous blogpost on “skinterfaces“).
The future of touch also goes beyond the ‘one-way’ touch that we are currently used to. Bayer Material Science and its subsidiary Artificial Muscle for example, developed electroactive polymers that enable devices and screens to provide tactile feedback. In other words, the surface might be smooth, but you feel texture.
On a sidenote … While many still associate the advent of touch screens with the launch of the iPhone and derivatives or Jeff Han‘s large-format interactive screens, the history of many of the interaction patterns involved goes back to the nineties. In 1999, for example, the former GMD-IPSI’s (now Frauenhofer-IPSI) Ambiente Lab – active in CSCW and other areas – presented their vision of workplaces of the future entitled i-LAND. Already, one could tap, swipe, even push documents from an interactive table to an interactive wall.
Image is still from the Corning video
Spotted some time ago … NASA and DARPA have freed up some budget ($1.1 million) to envision what a 100 year starship could be like (see article). According to NASA Ames director Simon P. Worden we could be on the moons of Mars by 2030. Check out his conversation with Peter Schwartz over at the Long Now Foundation.
Considering distance and travel-time, first missions will most likely be one-way only. Transporting first settlers, implies the need to turn our destination into somewhat of an inhabitable context for human and terrestrial life. According to Prof. dr. Dave Wilkinson, we might learn from the way in which Darwin succeeded in ‘terraforming’ Ascension island in the middle of the Atlantic about 160 years ago.
From a ‘what if?’ perspective, a 100 year voyage raises interesting questions, especially when they extend beyond the technological realm: How will ‘grandchildren’ born in space, who have never seen their ‘home planet’, think about ‘their mission’? How will they relate to ‘Mother(planet) Earth’? What would be needed to keep people focussed on a multigenerational mission and live peacefully and in good physical and mental health within a confined space? How could/would their society develop? Which plants, animals and terraforming equipment would be sent along? The challenges are manifold (see ‘Mars is hard’).
Image courtesy of NASA
The 2010 German Future Prize – aka the Deutscher Zukunftspreis, a true prize with 250.000 euros for the winner(s) – went to Festo and Fraunhofer IPA for their Bionic Handling Assistant. Festo has a long history in biomimetic systems and also this time nature provides inspiration for their innovative design: the elephant’s trunk. Robust yet gentle, flexible yet precise.
“The plastic trunk is made of bellows structures arrayed in series, a movable hand axis and a grabber with three fingers,” explains Dr. Post, who heads up the research and development project at Festo. The structural elements are flexible and can be manipulated using compressed air. If air is pumped into the trunk, the bellows structures extend as an accordion would. This is how the high-tech trunk can be extended from 70 to 110 centimeters in length.
“The plastic trunk is made of bellows structures arrayed in series, a movable hand axis and a grabber with three fingers,” explains Dr. Post, who heads up the research and development project at Festo. The structural elements are flexible and can be manipulated using compressed air. If air is pumped into the trunk, the bellows structures extend as an accordion would. This is how the high-tech trunk can be extended from 70 to 110 centimeters in length.
The three fingers fitted to the trunk are also designed with a biological model in mind – the tail fin of a trout. The special feature: if you press these “FinGrippers” lightly with your finger, rather than retract in the direction of the pressure, they respond by moving toward the source of pressure.
The individual structural elements of the flexible arm are produced in additive manufacturing.
BaR2D2 serves drinks, Asimo walks the planet as man’s new best friend, NASA’s Robonaut 2 takes to space and loves to twitter. Robots continue to inspire. Several exhibitions currently on show give a glimpse of some highly creative – even poetic – robotic tinkering by artists.
Hangar311 in Mechelen (B), puts the inspiring work of Stéphane Halleux on show. Tinguely meets ToyStory in a steampunk version.
Our friends over at the Maison d’Ailleurs in Yverdon-les-Bains (CH) focus on the work of new media artist, author and theorist Ken Rinaldo in their exhibition entitled “Do robots dream of spring?”.
Ken Rinaldo’s art promotes communication between species. By creating immersive environments, the artist presents works to be experienced. He puts human beings in our rightful place, one that is integrated into vast systems, of which we are simultaneously the architects, the prisoners and the custodians. He shows us that our environment is an immense meeting place where worlds collide, a place of shifting borders, which he encourages us to explore.
The Tinguely Museum (in cooperation with Kunsthaus Graz) takes a closer look at artificial intelligence and robotics in their 1000m2 exhibition Robot Dreams.
Enjoy!
Social media, location-based services, anywhere-anytime internet access etc. offer major opportunities for mass-sampling people’s moods, sentiments and emotions.
In October of last year, Facebook started correlating status updates of their (US) users with the Gross National Happiness Index. Later, results from the UK, Canada and Australia were added to the mix. According to a recent article in Fastcompany:
“Facebook demonstrated that the vast historic record of status updates is a potential goldmine of information that could easily be raked through by sociology analysts keen to work out when it’s best to deliver an advert for particular products, or perhaps even to promote a particular political message.”
Indeed, sentiment analysis as the game is called (see also here), is not only interesting for artists and gadgeteers, but also for businesses and public institutions.
The concept is not new, in 2001, webdesign meeting point k10k.net launched Moodstats, a webbased effort to enable people to share their moods. Yet, now that our physical and virtual action patterns are becoming increasingly intertwined, applications like iPhone app Glow enable anywhere, anytime, sentiment sampling.
In most current applications, people are still required to express their mood, emotional state etc. Language processing algorithms can help to analyze this data. The next step is obviously to have emotion sensing technologies (e.g. Philips Design’s VIBE) reading, interpreting and allowing us to communicate our emotions directly. Imagine your t-shirt changing color depending on how you feel, for example.
Image by Glow
The military uses them, law enforcement uses them, Wired’s Chris Anderson is crazy about them … hey, even you can fly one via your iPhone or build one of your own.From nifty creations by amateurs on DIYDrones.com to professional equipment entering the market, drones or UAV’s (unmanned aerial vehicles) are definitely hot these days. Most will remember how Parrot sent the blogo-&-twittersphere abuzz with their iPhone-controlled ARDrone at the CES preshow event.
Equiped with a video camera (some even infrared), microphones and intelligent autopilot, the current generation of drones are already more than mere new toys for the boys. In the hands of teenagers for fun or in those of authorities for surveillance etc., some people worry about a new wave of privacy and even terroristic threats, while others see a whole range of new opportunities opened up by drones ranging from augmented reality games to lightweight logistics or environmental scanning solutions. One thing is for sure: this is gamechanging beyond the technology itself.
Which better way to jumpstart the year than to have another look at personal aviation initiatives (see also earlier posts here and here). The online buzz seems to prove that not even a crisis can silence those dreaming about personal aviation vehicles (PAV’s): e.g. Mirror Image Aerospace’s Skywalker VTOL, the PAL-V. Urban Aeronautics‘ X-Hawk does away with the external propellors, after all a much lamented nuisance for VTOL PAV’s in crowded urban environments.
A lot of effort seems to go into VTOL (vertical take-off and landing) configurations, as can be seen in for example the video of this Buzz Lightyear-like low-noise electric VTOL PAV. Yet, there is also the Spiral Duct ESTOL Concept. NASA apparently also took inspiration from Transformers and shows how a car can be turned into a personal air vehicle (see video). For more PAV-videos, check out NASAPav.
Although a few years old, the article entitled “These legs are made for walking” (Discover Magazine) presents a concise overview of five visionaries and how they see beyond vehicles as we know them, first of all by questioning the assumptions underlying them today. James Kuffner (Head of Planning and Autonomy Lab at the Robotics Institute of Carnegie Mellon University) for example asks “why wheels?”, his lab colleague Chris Urmson asks “why a driver?”. Brian Seeley (eye surgeon and founder of the CAFE (Comparative Aircraft Flying Efficiency) Foundation, check out their blog here) shares thoughts on flying cars, while Robert Thompson (director of the Bleier Center for Television and Popular Culture at Syracuse University) questions the US’ infatuation with gas-guzzling cars and conjures ecochic pint-size autos with moss roofs. Peter ‘X-Prize‘ Diamandis thinks about truly personalized cars, i.e. shape your own carbon-nanotube impregnated composite bodies.
Image: still from NASAPav’s video
As car manufacturers shift away from oil and towards electricity to power our future vehicles, a new race is on. The target this time: lithium, basis for the lithium-ion batteries to be found in everything from electric vehicles, to mobile phones, cellphones, laptops, anti-depressives etc. The place: Chile (for now), Bolivia (next) … The salt lakes near Uyuni in Bolivia are believed to contain an estimated 28 millions tons of lithium, or 90% of the world’s reserve according to experts. The car industry currently runs on 16.000 tons per year. As the production and demand of electric cars ramp up, the demand for lithium is expected to be anywhere between 54.000 and 500.000 tons per year. At such rates, estimates of shortages starting from as early as 2015 are no exception as automobile, pharma, ICT and many other industries will be fishing in the same pond for the same type of fish.
Although lithium is no fuel (it is not consumed through usage) and lithium-ion batteries ‘can be recycled’ (note: they do contain substances harmful to the environment in case they should end up in landfills and pollute water reserves) other worries arise concerning the socio-economic impact of lithium mining activities in the aforementioned countries.
On a more fundamental level – a more philosophical one if you wish – nature and history teach us that monoculture is generally a bad idea (cf. resilience). So whether we like it or not, we need to (re)learn to think in terms of a mix, of diversity once again.
Image courtesy of PeriodicTable.com
In the past months newspapers have been full of high profile people declaring how the automobile industries in Europe and the US have missed their window of opportunity to transform themselves. Critical voices are bemoaning lead positions lost to automobile companies in booming markets such as China and India, where the focus on hybrids and electric vehicles appears stronger.
So much emphasis is being place on not having the right new car line up to face the future that one wonders why so little attention goes to ‘mobility‘ as a system that needs fixing instead of merely ‘the car‘. Joel Makover - author of Strategies for the Green Economy - illustrated this beautifully a while ago in his blogpost entitled: Reinventing Mobility: It’s Not Just the Cars, Stupid! One could even assert that radical innovation efforts in this respect are hindered by government subsidies ‘to save the industry’ (cf. the argument: ‘too big to fail’).
We have seen cars running on electricity, on air, on algae, on acid, … yet they are still cars as we know them (no, we are not fishing forflying cars). And cars, no matter how nifty, pose certain problems … e.g. idle time storage (aka parking), they rely on heavy, expensive infrastructure subject to wear and tear (cf. roads), they tend to clog rather than swarm intelligently, they are driven by people – like it or not, we are a mitigating factor in terms of safety, efficiency, etc. etc.
Friedman already reminded us that historically speaking truly radical innovation is most unlikely to come from the regime players, the dinosaurs. So imagine IKEA building cars … is what design student Robert Larsson set out to explore in his concept vehicle. How about looking at the automobile industry as a major smart grid player. Or imagine a carmaker shifting to become a smart grid energy player. MeetSchwarmStrom or an ambitious network of mini gas-fired power plants for the home (goal: producing as much as two nuclear reactors within a year). Lichtblick and Volkswagen team up to … perhaps become a major future energy player on the smart grid market? With cars charging at home and charging or providing peak balancing to homes, offices, etc. (after all they spend the majority of their lifetime parked, +90% according to some).
Most of you will be aware of MIT’s Smart Cities project featuring stackable cars (like shopping carts indeed), roboscooters and mobility on demand services. Also Carlo Ratti’s Senseable City Lab at the same MIT looks into ways in which are cities and its users could become smarter, something of which also mobility could benefit in myriad ways. Check out the beautiful EyeStop (up for testing in Turin, Italy). In this respect, of course there are the major IT players looking into the role ICT could play in untying the knot we have gotten ourselves into, e.g. IBM’s intelligent transport. Yet mobility is not only about cars and their infrastructure, we tend to forget about walking. Take a step back and think about it: how much space in a city goes to car-related mobility – which means standing still most of the time and hindering human traffic – and how much is actually still people-space?
If you do wanna see a far-out car concept that could tackle some of mobility’s challenges, check out designer Ahmad Filiz‘s fascinating globule concept design for Peugot.
In a special report The World Future Society shares 20 trends and breakthroughs – recent forecasts from WFS members and its magazine, The Futurist – which they consider “likely to affect your work, your investments and your family” between 2010 and 2050.
- The Race for Genetic Enhancements Will Be What the Space Race Was in the 20th Century
- Water Becomes the New Oil
- WiMAX Networks Will Soon Create Country-Wide Wireless Internet Access
- By 2025, the Worldwide Average Life-Span Will Be Extended by One year Per Year
- Bioviolence Becomes a Greater Threat
- Invention Becomes Automated
- Japan Dominates the Race for Personal Robots
- Holographic 3-D TV
- The Holy Grail of Computers Becomes a Reality
- Electric Cars Become Fully Practical by 2020
- Religion Growing in China while Secularism Grows in the Middle East
- New Oil from Old Wells
- Green Gold: Algae’s Huge Potential as Biofuel
- Nanotechnology May Alter the Value of Diamonds and Other Precious Commodities
- The Millennial Generation Will Have Major Impacts on Society
- Quantum Computers Revolutionalize Information Around 2021
- Breakthrough DOUBLES Solar Energy Output
- Consumers Will Take Active Roles in Inventing New Products and Services
- Virtual Education to Enter the Mainstream by 2015
- Genetic Research May Soon Conquer Most Inherited Diseases