Archive for the 'trends' Category

drones away

Friday, February 3rd, 2012


Drones are everywhere. Although UAV’s (unmanned aerial vehicles) have been around for quite some time (some dating back to WW I), as miniaturization and general technology advances they are turning up everywhere. Drones are operated by the military, law enforcement agencies, environmentalists & activists, journalists, geographers, grassroots organizations, farmers,  hobbyists, but alas also criminal organizations.
Privacy advocates are worried about civil liberties, psychologists worry about the difference between fighter pilot and drone-pilot decisions, about a contextual & emotional disconnect, … yet relief organizations, construction companies etc. also see major opportunities. Technology is neutral, yet how we develop and employ it obviously is not.

constitution 2.0 : crowdsourced

Tuesday, June 14th, 2011

While recovering from the banking and financial crisis that hit Iceland hard, the country is preparing for new times. Which better way to start than by drafting a new constitution. Iceland basically copy-pasted Denmark’s constitution when it gained its independence back in 1944, so times seem right to freshen things up. Not only the constitution itself, also the way in which it is written ought to be reflective of the 21st century way of doing things, the constitutional council must have thought, as they decided to post the draft articles on the internet offering citizens the opportunity to discuss, amend, witness and assist in the birth of a new constitution first hand.

“The crowdsourcing follows a national forum last year where 950 randomly selected people spent a day discussing the constitution. If the committee has its way the draft bill, due to be ready at the end of July, will be put to a referendum without any changes imposed by parliament – so it will genuinely be a document by the people, for the people.

Given that it was intended to go to a referendum, Gylfason said, the idea was that the public should be involved from the start of the process and not just at the end. Social media is seen as a way of making that happen with Iceland’s population among the world’s most computer-literate. “

With activity on just about any social media platform, from Facebook to Twitter, from Flickr to YouTube, the Constitutional Council is working hard to maximize buy-in, to collect feedback and collaboration from the Icelandic public. According to GOOD, “the draft Human Rights section currently contains an expansive clause barring descrimination for just about any reason (including “genotype” and “social origin”) but also guarantees universal mental and physical healthcare, academic freedom, and the protection of natural resources.”

Via The Guardian and GOOD

necomimi

Monday, June 13th, 2011

While we move from ‘touch’ to ‘gesture’, interacting with our technology directly via brainwaves seems to be up next. We have already seen games such as brainball or mindball and even wheelchairs controlled via brainwaves. Now recently, the Japanese firm Neurowear launched Necomimi (check out the video), a set of brainwave-controlled cat-ears. Concentrate and the ears stand up, relax and they lay down: a poetic way of rendering aspects of one’s state of mind visible to surrounding individuals.

It makes one wonder which cues about our state of mind, now subtly hidden below our behavioural surface, more or less beyond reach of direct sensorial detection, one would like to share with others? How would we use the information? How would it enhance the bandwidth of our communicative spectrum? Which new challenges would it pose to interpersonal relationships?

Tapping into the state of mind – e.g. being concentrated or not – is one thing, tapping into what the brainwaves are actually about another. Belgian Prof. Philippe Schyns and his team at the University of Glasgow recently succeeded in ‘reading’ brainwave information related to visual perception (see here).

On a more artistic note, do not forget to check out Christophe De Boeck’s Staalhemel, “an interactive installation with 80 steel segments suspended over the visitor’s head as he walks through the space. Tiny hammers tap rhythmical patterns on the steel plates, activated by the brainwaves of the visitor who wears a portable EEG scanner.”

big data & big cities

Monday, June 13th, 2011

The McKinsey Global Institute has recently published a report on Big Data , defined as “datasets whose size is beyond the ability of typical database software tools to capture, store, manage and analyze”. The authors expect that big data will play a significant role in having/letting businesses and governments operate in a more efficient and qualitative way, which, amongst others, should effectuate a more thorough relation between companies, institutions and consumers/the public, leading to innovation and economic growth. At the same time researchers emphasize the complexity of the interpretation of big data: new analytic software and specialized analysts would be needed.

One may well call Geoffrey West, physicist and former president of the SantaFe Institute such a specialist. Via reasoning inspired by metabolic processes West is developing quantitative, analytic, mathemitizable, predictive frameworks in order to understand how cities – complex social systems – work exactly. One of his findings is that, unlike other physical and biological processes cities do become more efficient: the bigger the city, the (exponentially) higher its production and wages. In cities, more patents are produced, they are more innovative …

Based on these findings the growth of cities is a positive trend. From the point of view of sustainability also major advantages of living in a city can be discerned. The impact smaller towns have on the environment are relatively high. Based on this understanding the Chinese government had hundreds of thousands of people move from the rural Ordos plains to the newly buit Ordos City. In “City vs Country: The concrete jungle is greener” Shanta Barley gives some more examples of why densification of cities should be supported:

  • The carbon footprint of inhabitants becomes lower
  • The scale of waste generation becomes substantial enough to be an efficient and economical resource for energy production
  • It helps decreasing overpopulation since urban women have better access to family planning and birth control, often have better employment opportunities and have their first child later.

How would these insights and examples contribute to the ongoing debates on sustainability? One could argue that these developments support efficiency, no substantial change. By all means they clearly stem from a belief in or the need for technology to solve sustainability issues instead of finding new ways to bring more balance in the earth’s ecosystem (Medea vs. Gaia Hypothesis).

Exaggerating, one could say that West believes that the closer one would bring people together, the better the ideas will pop up. However, West also realizes that with the pace of growth of cities, it will be hard for human kind to keep being innovative…

See also the New York Times Magazine’s article A Physicist Solves the City and a conversation with Geoffrey West on Edge.org entitled Why Cities Keep Growing, Corporations and People Always Die, and Life Gets Faster .

america 2049

Thursday, April 14th, 2011

April 4, 2011, was the launchdate of a new ARG (alternate reality game) entitled America 2049. The game is a 12-week episodic experience blending today’s world with a possible future world. The game fuels the debate on human rights issues linked to the thin line between the enabling aspect of certain identity-related technologies and the way in which they expose civil rights to abuse from both private and government sectors.

In America 2049, the former land of the free has degenerated into the Divided States of America, where sexuality, religion, speech and culture are all controlled and restricted. On the upside: the entire population is on a drug  that inhibits aggressive behavior called SerennAide, administered automatically through the water supply. This has led to a decrease in crime rates, an increase in the population’s happiness, and has purportedly helped people to rise above their worst impulses.

Depending on where you stand, this is either a Utopian dream or an Orwellian nightmare. And it is up to you to decide where you stand: alongside the Council for American Heritage (CAH), or with Divided We Fall (DWF).”

Behind the game stands Fuel | We power change , a creative agency focussing on the non-profit sector.

A great way to render the future tangible and use an immersive experience to explore and trigger debate on certain societal issues. Fascinating also that different cultural perspectives are embedded in the devised storylines.

Via ARGN.com

a touch of glass

Friday, April 8th, 2011

High-end glass (and ceramics) producer Corning recently created a nice video showing a day in the life of a family in a world of … glass. The video basically shows the world as one big touch screen (without greasy fingers). Obviously, from today’s perspective, the success of touchscreens are one big pointer to a future of ‘more’. Yet, there are also various elements equally present in today’s world that point in other directions.

One the one hand, while there is plenty of room for innovative and more natural interaction patterns – touch definitely being one of them, but also gesture of course – there are also plenty of worries abound that the increasing amounts of information, presented visually in our daily environments, are leading to situations of sensorial and cognitive overload on the user end. On the other hand, glass is not the only material able to render surfaces and the world around us interactive. Just think about all the advances in smart textiles (check out also Ryan and Francesca’s inspiring work over at CuteCircuit as well as that of Marina over at by-wire) or the skin as an interface (see also CMU’s Chris Harrison’s Skinput and a previous blogpost on “skinterfaces“).

The future of touch also goes beyond the ‘one-way’ touch that we are currently used to. Bayer Material Science and its subsidiary Artificial Muscle for example, developed electroactive polymers that enable devices and screens to provide tactile feedback. In other words, the surface might be smooth, but you feel texture.

On a sidenote … While many still associate the advent of touch screens with the launch of the iPhone and derivatives or Jeff Han‘s large-format interactive screens, the history of many of the interaction patterns involved goes back to the nineties. In 1999, for example, the former GMD-IPSI’s (now Frauenhofer-IPSI) Ambiente Lab – active in CSCW and other areas – presented their vision of workplaces of the future entitled i-LAND. Already, one could tap, swipe, even push documents from an interactive table to an interactive wall.

Image is still from the Corning video

BMW Activate The Future

Friday, February 4th, 2011

BMW has a history with film on the web. Remember The Hire ? Now – like Honda, Volkswagen, Toyota and many other automobile companies – they have turned to look at “the future of mobility”. The initiative is entitled Activate the future and features four installments (to be launched one by one this February 2011) : The new city, The future just isn’t what it used to be, Reinventing mobility and How we’ll learn to stop worrying and love the future. Each episode contains bits of interviews with well-known scientists, travellers, authors, entrepreneurs, etc. intended to provoke thoughts and discussion.

As the website mentions, the initiative

[...] is not meant to provide definitive answers, but rather, to ask the right questions from the right people in an attempt to generate discussion, provoke thought and stir the imagination. [... It] was created to get users actively involved in the ever-evolving conversation on the future of mobility. Over the coming months, this site will continue to explore new ways to shape the future of mobility and will encourage users’ opinions and participation along the way.

from stuff to platforms

Thursday, September 9th, 2010

Future scenarios serve various purposes, one of which is to provide a contextual source of inspiration for new concepts for products/services/experiences. Throughout the years, working with scenarios as such in our participatory workshops brought to the surface many interesting insights.

For example, lately there appears to be an increasing tendency among people to stay away from the design of new physical objects as carriers of solutions for existing and possible future challenges. A few years ago, this still used to be different. Novelty, innovation, creativity used to be correlated rather unilaterally with new stuff. Now, the attempts of a growing number of participants in for example idea-generation or lo-fi prototyping/thinking-with-your-hands sessions that we organize, appear to be oriented towards trying to un-think ‘stuff’, to build further upon already existing ‘infrastructure’ or platforms for solutions, e.g. smartphones, social networks, etc.

A preliminary closer look at this phenomenon leads us to a series of possible explanations, which are most likely interrelated.

First, sustainability has become a top future challenge to most people, leading to a more critical stance when it comes to conceptualizing yet another physical object/product. Second, a paradigmatic shift has taken place in the way many of our technological tools have evolved: from mono-use type of objects, over multi-use, many of our tools have become platforms of/for solutions. Hence one can extend them, build upon them without the need for something completely new. Think apps, think modular hardware bodies combined with upgradeable software, open standards, etc. Third, thinking of solutions in terms of services is becoming more common. In many cases the services are the solutions without a new tangible product. Fourth, many of the major challenges identified when it comes to the future are increasingly complex and deal with designing for behavioural change, shifting focus to a people-based how? rather than an objects-based what?.

This is by no means an exhaustive list. Social, cultural and economic context obviously also plays a role in whether people tend to focus on designing things vs. designing solutions.  Nevertheless these observations lead to interesting questions when it comes to a changing attitude of innovation, of design, and also of the  kind of skills and insights we would like tomorrow’s problem solvers and solution providers to have. Perhaps it is but a mere rediscovery of the notion of a solution, a broadening of its scope, beyond its most physical embodiment. A shift worth exploring further …

drone phone home

Wednesday, February 17th, 2010

The military uses them, law enforcement uses them, Wired’s Chris Anderson is crazy about them … hey, even you can fly one via your iPhone or build one of your own.From nifty creations by amateurs on DIYDrones.com to professional equipment entering the market, drones or UAV’s (unmanned aerial vehicles) are definitely hot these days. Most will remember how Parrot sent the blogo-&-twittersphere abuzz with their iPhone-controlled ARDrone at the CES preshow event.

Equiped with a video camera (some even infrared), microphones and intelligent autopilot, the current generation of drones are already more than mere new toys for the boys. In the hands of teenagers for fun or in those of authorities for surveillance etc., some people worry about a new wave of privacy and even terroristic threats, while others see a whole range of new opportunities opened up by drones ranging from augmented reality games to lightweight logistics or environmental scanning solutions. One thing is for sure: this is gamechanging beyond the technology itself.

Image of Parrot’s ARDrone via Bright.nl

personal aviation vehicles

Thursday, January 21st, 2010

Which better way to jumpstart the year than to have another look at personal aviation initiatives (see also earlier posts here and here). The online buzz seems to prove that not even a crisis can silence those dreaming about personal aviation vehicles (PAV’s): e.g. Mirror Image Aerospace’s Skywalker VTOL, the PAL-V. Urban Aeronautics‘ X-Hawk does away with the external propellors, after all a much lamented nuisance for VTOL PAV’s in crowded urban environments.

A lot of effort seems to go into VTOL (vertical take-off and landing) configurations, as can be seen in for example the video of this Buzz Lightyear-like low-noise electric VTOL PAV. Yet, there is also the Spiral Duct ESTOL Concept. NASA apparently also took inspiration from Transformers and shows how a car can be turned into a personal air vehicle (see video).  For more PAV-videos, check out NASAPav.

Although a few years old,  the article entitled “These legs are made for walking” (Discover Magazine) presents a concise overview of five visionaries and how they see beyond vehicles as we know them, first of all by questioning the assumptions underlying them today. James Kuffner (Head of Planning and Autonomy Lab at the Robotics Institute of Carnegie Mellon University) for example asks “why wheels?”, his lab colleague Chris Urmson asks “why a driver?”. Brian Seeley (eye surgeon and founder of the CAFE (Comparative Aircraft Flying Efficiency) Foundation, check out their blog here) shares thoughts on flying cars, while Robert Thompson (director of the Bleier Center for Television and Popular Culture at Syracuse University) questions the US’ infatuation with gas-guzzling cars and conjures ecochic pint-size autos with moss roofs. Peter ‘X-Prize‘ Diamandis thinks about truly personalized cars, i.e. shape your own carbon-nanotube impregnated composite bodies.

Image: still from NASAPav’s video

future languages

Monday, September 28th, 2009

ramsey-tinyWhen talking about making the future tangible, many people expect visual information, projections aimed at the mind’s and the physical eye that ‘show’ how the world around us might look different physically. Yet of course the future has many less physically tangible, yet nevertheless experience related aspects that render it a whole new world. Subtlety in bringing those to life is an art.

One such element is language. Although the dynamics of linguistic evolution differ per language as well as geographically, it only takes a brief look back in history to realize that language evolves over time, influenced by accelerating societal change – also spurred by new media and communication technologies. What will language be like in 50 years time? There are many ways in which language can be futurized: neologisms (futurespeak), subtle references to societal changes (e.g. mass migration leading to mixing of words and sounds, new technologies leading to different behaviours), different rythm or length of sentences, new typographical signs, new ways of naming old things, etc.

Director Michael Winterbottom did a great job in turning language into a core ingredient of his subtle way to bring the future to life in Code 46. Now, Dutch National Poet (dichter des vaderlands) Ramsey Nasr wrote ‘Mi have een droom’ (I have a dream), a poem set in Rotterdam in the year 2059, written in a future language, with elements of urban rap and melting pot slang.

Thanks to Emiel for pointing it out. Image courtesy of NRC.tv

peak lithium?

Monday, September 21st, 2009

lithium-tinyAs car manufacturers shift away from oil and towards electricity to power our future vehicles, a new race is on. The target this time: lithium, basis for the lithium-ion batteries to be found in everything from electric vehicles, to mobile phones, cellphones, laptops, anti-depressives etc.  The place: Chile (for now), Bolivia (next) … The salt lakes near Uyuni in Bolivia are believed to contain an estimated 28 millions tons of lithium, or 90% of the world’s reserve according to experts. The car industry currently runs on 16.000 tons per year. As the production and demand of electric cars ramp up, the demand for lithium is expected to be anywhere between 54.000 and 500.000 tons per year. At such rates, estimates of shortages starting from as early as 2015 are no exception as automobile, pharma, ICT and many other industries will be fishing in the same pond for the same type of fish.

Although lithium is no fuel (it is not consumed through usage) and lithium-ion batteries ‘can be recycled’ (note: they do contain substances harmful to the environment in case they should end up in landfills and pollute water reserves) other worries arise concerning the socio-economic impact of lithium mining activities in the aforementioned countries.

On a more fundamental level – a more philosophical one if you wish – nature and history teach us that monoculture is generally a bad idea (cf. resilience). So whether we like it or not, we need to (re)learn to think in terms of a mix, of diversity once again.

Image courtesy of PeriodicTable.com

WFS: 20 forecasts for 2010-2050

Thursday, September 17th, 2009

In a special report The World Future Society shares 20 trends and breakthroughs – recent forecasts from WFS members and its magazine, The Futurist – which they consider “likely to affect your work, your investments and your family” between 2010 and 2050.

  • The Race for Genetic Enhancements Will Be What the Space Race Was in the 20th Century
  • Water Becomes the New Oil
  • WiMAX Networks Will Soon Create Country-Wide Wireless Internet Access
  • By 2025, the Worldwide Average Life-Span Will Be Extended by One year Per Year
  • Bioviolence Becomes a Greater Threat
  • Invention Becomes Automated
  • Japan Dominates the Race for Personal Robots
  • Holographic 3-D TV
  • The Holy Grail of Computers Becomes a Reality
  • Electric Cars Become Fully Practical by 2020
  • Religion Growing in China while Secularism Grows in the Middle East
  • New Oil from Old Wells
  • Green Gold: Algae’s Huge Potential as Biofuel
  • Nanotechnology May Alter the Value of Diamonds and Other Precious Commodities
  • The Millennial Generation Will Have Major Impacts on Society
  • Quantum Computers Revolutionalize Information Around 2021
  • Breakthrough DOUBLES Solar Energy Output
  • Consumers Will Take Active Roles in Inventing New Products and Services
  • Virtual Education to Enter the Mainstream by 2015
  • Genetic Research May Soon Conquer Most Inherited Diseases

    purify the air

    Wednesday, September 16th, 2009

    andrea-tinyMost of us know about the water treatment capabilities of plants such as bamboo. Some might even already be using it to treat wastewater in their backyard. We were also taught in school that trees and plants breathe in CO2 and breathe out oxygen, in other words they allow us to breathe. We also know that too much CO2 is not good for us: headache, shortness of breath, loss of concentration/focus, etc.

    Radiator company Jaga (yes, the funky Belgians who built the Belgian waffle at Burning Man 2006) developed Oxygen radiators to keep CO2 levels in classrooms, offices, hospital & living rooms under control by pumping in fresh air. Turns out that opening up a window does not really do the same trick as air circulation needs a serious boost in order to pump up oxygen levels in a decent way.

    Yet there is more in the air that we breathe than CO2 that we ought to worry about. People suffering from health anxiety might actually want to ‘link out’ before reading the next sentence.  Some indoor environments turn out to be 5 to 10 times more polluted with all kinds of toxic chemical compounds than the heavy traffic outdoors.

    Kamal Meattle already gave us a few options in terms of plants to keep around our houses and offices in order to provide us with cleaner air to breathe. Now, meet Andrea. Some of you might have met her at Paola Antonelli‘s amazing Design and the elastic mind exhibit last year at MOMA NY. Andrea is a nifty little system designed to maximize the potential of using plants (take your pick: Spathiphyllum (spath or peace lily), Dracaena marginata (red-edged dragon tree), Chlorophytum comosum (spider plant) or Aloe vera) around your living quarters to help purify the air. It has been developed by Mathieu Lehanneur and Dave Edwards (Le Laboratoire) and has now been prepped for commercial release (October 8th, 2009).

    How about a car version of Andrea? No, not for inside the car, maybe a plant-based skin with the same properties. Purify while you drive …

    future senses

    Tuesday, September 8th, 2009

    eagle-tinyMedicine and technology companies are working hard to restore people’s vision, hearing or other senses or provide artificial aids and prosthetics to replace them. Yet what about new or enhanced senses? The animal world is full of examples of how nature has endowed them with the most amazing ways of perceiving the world around them. Ants can see polarized light, starfish have their arms covered with light sensitive cells, pigeons can detect sounds as low as 0.1hz, some fish can detect L-serine (skin chemical in mammals) dilluted to 1 part per billion, a silkworm moth can detect pheromones up to 11km away and in concentrations as low as 1 molecule of pheromone per 1017 molecules of air, the platypus has electric sensors in its bill able to detect 0.05 microvolts, etc. (hungry for more? see here)

    Several years ago Osnabrück cognitive scientist Peter König developed the feelSpace belt, a compass like buzzing belt (since then a hit amongst the DIY crowd), equiping people with a ‘sense of direction’ much like birds have one. Users of the belt felt like the prosthetic became a part of their normal sensory apparatus. The trick lies in synesthesia (check out Terri Timely’s masterful video on the phenomenon). By making ‘the new sense’ talk to the old ones, the latter can translate its ‘feelings’ to the brain in a language the brain already understands; in the case of the feelSpace belt: touch.

    The latest issue of the wonderful Good features David Pescovitz, BoingBoing editor and fellow futuregazer over at the Institute for the Future, explains the growing amount of research and development in digital synesthesia :

    my colleagues and I have spent the last few months exploring the notion that “everything is programmable,” or will be soon. The idea is that emerging technologies—from pervasive computers to synthetic biology—are making it possible to program our bodies and our worlds to desired specifications. Increasingly, we are looking at the entire world through a computational lens.

    Pescovitz pays homage to Paul Bach-y-Rita, the Mexico-born professor in neurobiology and rehabilitation who was a pioneer in the field of sensory substitution, who once said “We see with our brains, not with our eyes.” Pescovitz mentions several examples of digital synesthesia projects, such as: Wicab (founded by Bach-y-Rita) did amazing work on BrainPort, an attempt to create a vision prosthetic that translates images from a video camera into tactile responses on the tongue. “Users often report the sensation as pictures that are painted on the tongue with champagne bubbles.” In Tel Aviv is investigating ways in which cells in plants respond to light as a way to design “seeing skin”. Hello biomimicry!

    Imagine a world of bodyshops filled with plugins and wearables to extend our sensory apparatus. To some a transhumanist’s wet dream, to others a mere natural evolution in the sense of media as extensions of man (McLuhan), to yet others yet another digital divide.

    Via Wired and Good